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How we optimized graphics between PC and Mobile

Hi guys,

If you're curious about how we managed to port a game such as Leap of Fate to Mobile, in particular how we designed and optimized graphics to simultaneously be pretty enough for PC and lean enough to run on Mobile, here's an in-depth article we wrote on the topic for Gamasutra.

http://www.gamasutra.com/blogs/MattieuBegin/20161025/283995/The_Challenges_of_Developing_for_PC_and_Mobile_Part_2_Graphics.php

Part 1 was already available and deals with platform-specific control design.

http://www.gamasutra.com/blogs/MattieuBegin/20161003/282581/The_Challenges_of_Developing_for_PC_and_Mobile_Part_1_Controls.php

Hope you find it interesting.
Matt
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