FUNCTIONALITIES
- repair gun now differentiates between devices and eggnites when aimed at one. eggnites are red, devices are blue
- repair gun now does not work when out of range
- repair gun repair beam does not show when out of ammo
- rift generator now selects a system when using the search bar
- added reward overview to the final message of a mission
- added a new, fast paced mission with a short timer for GT
- added a new Logicorp wing to GT Trade Hub, containing 3D printers
- added a new, scripted tutorial
- added new mission log. can be toggled with [L] by default, objectives can be expanded by holding down [L ALT] and clicking on the objective
- added new mission description pop-up. can be closed by pressing [Delete] by default
- blueprints from the workshop are now listed with a steam logo in front of them on the ship editor terminal
- new markers for quests, now also display the distance to the objective on a ship or station
- missions now show a counter when the objective requires a specific amount of something
- turrets and skrill now shoot at missiles
- added objective compass that shows the markers for the objective if any are available
- added inventory is full message. displays when looking at something that can be picked up but, (and you guessed it), your inventory is full
- heavily optimized devices to only tick when needed and update at lower frequencies when possible
BALANCE
- increased entity scan range of missile launcher GUI to 15km instead of 3km
- missile launcher UI now shows which of the nearby entities are targeted by the holo-table or the cockpit/turret seats
- fixed missile prices on fort Bragg
- change some mission rewards, could profit 1.2M from abandoning mission in extreme cases
GRAPHICS
- pop-up with mission description upon receiving one
- added pop-up when you already have 5 missions (max) to mission terminal
BUG FIXES
- fixed crash in engineering terminal
- fixed bug where engineering terminal would sometimes select the wrong room
- fixed bug where engineering terminal would sometimes move incorrect items to other group
- fixed crash in Galaxy mode of holo-table
- fixed multiple spelling errors and other text bugs in mission texts
- added a back button to the cargo GUI in holo-table
- fixed bug where hydrogen tank did not update its damage texture/scenes
- fixed bug where skipping damage levels would also skip damage scenes
- fixed crash whilst removing cartridges from expansion bays that were removed during an upgrade of a ship
- doors now properly register as solid objects and are now targetable by Repair gun and G.R.I.P. instead of just the door frame
- dead players should no longer keep a ship populated
- offline players are now also moved to the new ship when going through a rift
- fixed crash in hacking terminal
- fixed editor menu being visible in screenshot mode for workshop
- fixed issue where trade station would keep adding ships to it's internal list every frame
- fixed some wrongly assigned faction station owners to Hurles Co. and GT Missions
- fixed crash on startup with high memory requirement ship loads
- optimized ship power system performance
- fixed several engine crashes on removing or adding entities
- fixed bug where game might claim load or generate failed while it didn't
- fixed refinery amount input field size
- fixed a bug with ships being removed if the uninhabited flag fails to accurately update
- offline players are now correctly updated when a ship moves through a rift
- fixed some station ownership messages with certain ships generated from missions
- fixed a bug with ships immediately disappearing after being retrieved from a store-o-tron
NOTES
- no rebuilding required unless you want to have the new version of the GT Trade Hub with the 3D printer wing
- servers need to be updated
