FUNCTIONALITIES
- added new resources
- Raw Resources
- Lead Ore (can spawn in every system)
- Aluminium Ore (can spawn in every system)
- Uranium Ore (25% chance to spawn in systems with a Skrill rating of 3000 and above)
- Refined Resources
- Lead (Created from Lead Ore in Refinery)
- Aluminium (Created from Aluminium Ore in Refinery)
- Uranium (Created from Uranium Ore in Refinery)
- Turbines
- Iron Turbine (Created in Assembling machine, costs 1200 Iron)
- Steel turbine (Created in Assembling machine, costs 900 steel)
- Platinum turbine (Created in Assembling machine, costs 600 Iron + 100 Platinum)
- Reactor Fuel Cells
- Uranium-238 Fuel Cell (Created in Assembling machine, costs: 300 uranium + 150 Iron + 75 Steel + 75 Silicon)
- Plutonium-239 Fuel Cell (Created in Assembling machine, costs: 4 Depleted Uranium-238 Fuel Cells)
- Plutonium-241 Fuel Cell (Created in Assembling machine, costs: 4 Depleted Plutonium-239 Fuel Cells)
- Depleted Reactor Fuel Cells
- Uranium-238D Fuel Cell (Created in Nuclear Reactor)
- Plutonium-239D Fuel Cell (Created in Nuclear Reactor)
- Plutonium-241D Fuel Cell (Created in Nuclear Reactor)
- added new items
- Heatsink TI (cost: 50 Aluminium, 5 Deuterium)
- Heatsink TII (cost: 50 Copper, 5 Deuterium)
- Heatsink TIII (cost: 25 Aluminium, 25 Beryllium, 5 Deuterium)
- added Nuclear Reactor
- cost: 1200 Steel, 1250 Lead, 500 Copper, 500 Silicon, 1500 Aluminium
- generates power based on core heat
- up to 4 fuel cells can be inserted
- fuel cells cannot be removed unless depleted
- each inserted fuel cell will generate heat (100K, 200K and 500K respectively)
- up to 2 Turbines can be inserted
- reactor will only output power if at least one generator is inserted
- up to 8 heat sinks can be inserted
- heat sinks will increase max safe temperature of reactor core (50K, 100K, 250K respectively)
- reactor will start taking damage if temperature is above max safe temperature
- will explode and damage all devices in the same room if device health reaches 0
- explosion will kill all players in the room
- added new large engine
- thrust: 950K
- rotational thrust: 500K
- power usage: 5000/tick
- mass: 7200
- costs: 5250 Steel, 2500 Aluminium, 1500 Copper, 1500 Silicon
- added sub-process saving [EXPERIMENTAL]
- nearly eliminates player join and save lag spike
- is disabled by default while on experimental (will be turned on on the experimental test server)
- can be turned on in the options menu (or setting "CreateGhostClients" to true)
- will use more CPU on larger saves
- will create an additional process per active star system
- these processes do not create console windows, but they can be toggled on by setting "GhostClientConsoleVisible" to true
- added listplayers command to server console (lists all currently online players and their Steam Id's)
BUG FIXES
- re-added Mouse Invert Y axis option
- fixed ship exterior twitching during warp
- when upgrading a ship, its health % will be kept constant
- missions will now regenerate after a delay
- dead players are now properly removed from cockpits
- fixed clicking through respawn UI
- systemstats are now reloaded per generated system when rebuilding rules
- when rebuild world is called and a station is using an old position, it no longer triggers secondary rules like turrets or asteroid fields
NOTES
- server/client saves will need to be rebuilt using the second rebuild option. This option can be found in the Admin menu (F8).
