Today we release one of the biggest change to universe generation in Interstellar Rift to date. On the experimental branch stations will be in permanent locations all of which are visible from the cockpit and the holo- table. These stations will spawn based on the faction influence in the system.
In addition Mining, trade and the general in game economy is going to have a major update! Asteroids now spawn in belts and planetary rings, and they do not re-spawn. Which means that you will no longer be able to sit in one spot to mine resources. In addition stations will no longer generate their own resources every hour, from now on each system is supplied by mining and trade drones. Mining drones will mine resources and trade drones buy resources from one station and sell it to another. This should cause some major changes to trade prices across the galaxy making resource trading more interesting across the board.
And last but not least, the first phase of character customization is here. You will now be able to set the colors of your characters suit as well as equip armor pieces to your character. In this first phase we will have just one set of armor but in the near future we will add several armor sets that you can mix and match with each other and each will have its own stats so that you can make your character exactly like you want!
Note that over the coming week we will be modifying spawn rates, and other values to make this new system more balanced and fun to play with.
A new experimental thread with patch notes can be found here:
http://steamcommunity.com/app/363360/discussions/4/2592234299546140499/
Please leave your feedback about this patch there.
Instructions on how to join the experimental branch can be found here:
http://steamcommunity.com/app/363360/discussions/4/350542145693906320/
Thank you all for playing and see you star side!
-The Split Polygon Team
