FUNCTIONALITIES
--- Armour ---
- added new armour system
- added new player armour pieces
- Helmet - costs: 10 Platinum + 50 Carbon + 50 Silicon - (Provides 10 Armour)
- Chest - costs: 10 Platinum + 50 Carbon + 50 Stee - (Provides 15 Armour)
- Legs - costs: 10 Platinum + 50 Carbon - (Provides 10 Armour)
- Arm L - costs: 10 Platinum + 50 Carbon - (Provides 5 Armour)
- Arm R - costs: 10 Platinum + 50 Carbon - (Provides 5 Armour)
- Feet - costs: 10 Platinum + 50 Carbon - (Provides 5 Armour)
- armour pieces can be created in the 3d Printer
- armour pieces be placed in weapon racks
- added new player equipment screen in GRIP under Status > Equipment
- added light to helmet
- helmet visor is now colorable and transparent
--- Solar systems ---
- Mineable asteroids now spawn mainly in planetary rings (just fly into them or follow the markers)
- Resource rarity is determined by system resource abundancies
- Added initial spawn delays for events, (10 to 20 minutes for trade/mining drones, 1 to 2 hours for stations)
- new stations added to world gen
- S3 - Weapons Production Plant
- S3 - Refinery Outpost
--- Characters ---
- added face customization mode
- adds 3 new faces for each gender
- adds 6 new hairstyles
- added ability to remove helmet
--- Drones ---
- added Mining Drones
- will find stations with stores, and look up the prices of mineable resources
- will gather mineable resources from asteroids
- when their cargo hold is full they will sell to the stations
- will repeat until every station has their demands filled
- has a chance of being escorted by a maximum of two combat drones
- will drop a percentage of their cargo as debris and crates on destroy
- added Trade Drones
- will find stations with stores, and look for the best deals with other stations
- will buy resources from stations
- will fly to other stations to sell it's goods
- has a chance of being escorted by a maximum of two combat drones
- will drop a percentage of their cargo as debris and crates on destroy
--- Resource scanners ---
- adjusted resource scanners
- scanners will now turn green per segment when an asteroid containing selected resource is in mining range
- added hotkey to Cockpit UI to switch between scanners and flight UI (Default key: V)
--- Stores ---
- store pricing is now calculated based on supply and demand
- store demand increases when a resource is bought (decreasing demand of all other resources)
- store now refine resources when no players are on the ship for an hour
- stores now have a minimum demand of 5 crates per resource instead of 1
--- Misc ---
- moved player camera up by 5 centimeters so it aligns with the characters eyes
- add outer deadzone option to options menu
- when targetting an entity in shipcontrol, target is set for every weapon group
- gravitational anchor now respects device on/off state
- gravitational anchor now drops the ship out of warp
- 0 crates should no longer be added to your inventory when picking them up
- ammo tank now auto-inserts when placing a crate
- life support now auto-inserts when placing a crate
- added a zoom function, by default it is bound to middle mouse button.
- added secondary FOV slider to control zoom level
- moved FOV slider from Graphics Options to Game Options
- keybindings can now also use mouse buttons
GRAPHICS
- added additional options to the player screen in main menu
- added ability to colorize the character's body and armour pieces
- added new space dust graphics
- added new graphics for skrill debris
BALANCING
- changed Hydrogen consumption of generators
- Generator TI - from 0.125 / tick to 0.025 / tick
- Generator TII - from 0.1 / tick to 0.02 / tick
- changed range of several devices:
- Extractor - from 500m to 1000m
- Protection Terminal - from 500m to 1000m
- Cargo Teleporter - from 500m to 1000m
- Ship Construction terminal - from 500m to 1000m
- HPX Service Depot - from 500m to 1000m
- GT Trade Terminals - from 500m to 1000m
- skrill check mass before deciding to ram or shoot at a ship
BUG FIXES
- fixed bug where network disconnect timeout would not return the player to the main menu
- fixed resource scanner button label
- fixed bug where ship upgrade would not take resources in some buffers into account such as ammo tank, oxygen generator, refinery and stripminer
- hydrogen tank hover now shows hydrogen tank contents when hydrogen is selected in your inventory
- fixed bug where hydrogen would dupe when teleporting into an almost full hydrogen tank
- thrusters now display particles when strafing
- fixed crash in defense drone UI
- fixed crash in ship editor device edit mode
- fixed bug where molecular assembler would show as in-use when it actually isn't
- fixed crash on selecting invalid item in inventory
- fixed crash in holo table
- toggling shadows does not restart the game anymore
- reputation is now handled correctly for point defense drones
- fixed bug where cross-system teleport from the admin menu (F8) would not work correctly and kill the player
- fixed some bugs where loading a rebuilt save would not work correctly
- fixed bug where bottom of life support piston did not show
- some windows no longer suggest they have devices
- fixed bug where ship validator would alter device state differently based on whether or not it has validated once before
- fixed LogiCorp printing station belonging to HydroPEX for some reason
- fixed crash in 3d printer when two or more people would pick up an item in the same frame
- fixed rare crash in cargo pad
- fixed bug where the player could get stuck in exterior view if you switch to it while exiting the cockpit
- fixed possible crash on depositing crate
- fixed hacking terminal hover text using the wrong localization ID
- fixed bug where large shield generator would stop generating past 5000 shield points
- fixed crash when user's FOV was set between 60 and 69
NOTES
- due to the extreme amount of changes in this patch, older saves will have to be rebuilt using option 3 in your F8 Admin menu. (Or type "rebuildServer 2" in the server's console)
