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Performance upgrades incoming! - Interstellar Rift Development Update 119

This experimental patch is mainly under the hood changes that should improve performance considerably.

This performance increase has been in development for a while and has been sorely needed. To go into a little more detail, we disconnected the lockstep gameplay state of the game from the client sided gameplay state. What that means is that walking around and flying around is decoupled from the heavy lifting that the game does in the background. Such as; calculating asteroid collisions, handling drone AI, and updating all the devices and thrusters on your ship. In short this should cause an increase in frame rate as the rendering should not be impacted as much by the ticking of the game world. There are also a number of crash and bug fixes included, and likely more to come as we monitor the game to look for potential issues of this update.

For full patch notes, and to leave feedback, see here:

http://steamcommunity.com/app/363360/discussions/4/2949168687328559629/

Instructions on how to join the experimental branch can be found here:

http://steamcommunity.com/app/363360/discussions/4/350542145693906320/

Thank you all for playing and see you starside!

-The Split Polygon Team