BUG FIXES
- Optimize synchronization of fleet changes (is now ~8 times faster) This should reduce the slowdown experienced when players are interacting with their large fleet vaults, however we're still not happy with how fast it is after this change. To hopefully completely get rid of this slowdown, crew and fleet vault synchronization will be rewritten in the next patch.
- Fixed ships and certain other entities sometimes not saving at their correct positions This may fix ship storage issues and some desyncs.
- Fixed cloak not dropping when bumping stations (reported by Deathraven)
- Fixed cloaking device deactivation popup cancel button not working (reported by Johnno)
- Fixed player drones bumping into stations causing reputation damage for the owning player (reported by Hizeron)
- Fixed rank permissions edit UI checkboxes mismatching with the text (reported by MaDsaiboT)
- Fixed item locker screens not always correctly (de)activating (reported by Obsidiman)
- Fixed moving crates from fleet vault to a ship creating empty crates (reported by Upgrayedd)
- Fixed station shield not always remembering activation time and durability correctly, causing it to prematurely burn out and delete its focusing crystal (reported by Upgrayedd)
- Fixed internal list of players on a ship not always saving correctly (reported by Calypso)
- Fixed shield bar in stats screen to indicate the current shield charge versus the maximum charge, instead of target versus maximum (reported by Duke Mizanamous)
- Fixed confirmation popups not closing on confirm in some cases
- Fixed removing a tile in room mode causing missing floor tiles if it would remove a multi-tile prop
- Fixed being able to remove creator rank and edit creator rank permissions
- Fixed starter systems incorrectly getting assigned a winning faction
- Removed possibly slow workaround for old bug from crew
- Fixed /give(All)Res{Crew,Fleet} commands not ignoring vault limits and vault storage permissions
- Fixed station shield activation time, was accidentally changed to 15 seconds, is now again restored to 15 minutes
- Fixed logbox not always remembering the set user data
- Fixed incorrect mouse button prompt in Eggnite removal tutorial
- Removed extraneous brackets from a loading screen tip about weapons
- Fixed possibility of teleporting a player to a newly rifted ship if that player was on a ship with the same ID, but in a different system
- Added extra check to avoid teleporting players to a newly rifted ship when they weren't actually on that ship
- Fixed condition when to log warning when failing to dock a drone
- Disabled warning log when giving reputation through admin command
- Fixed possible crash when a fleet was changed (f.e. by withdrawing resources from the fleet vault)
- Fixed possible crash when a drone decided to change warp level
- Fixed possible crash when ship gets destroyed while the player is near the ship editor terminal
- Fixed crash in ship editor terminal UI when somehow salvaging a ship to a crew / fleet vault without being in either
- Fixed synchronization errors leading to entity loader and device state loader thread crashes
- Avoided possible crash when trying to damage a debuf (f.e. an eggnite)
CHANGES
- Only show how many vault slots are still needed to completely salvage a ship into a vault, not the total amount of slots needed
- Show both resource and tool slots needed when salvaging a ship into a vault if both will go over the limit
- Hide various buttons in the fleet GRIP UI when they are not applicable or cannot be used by the player
- Added an indicator representing the target shield charge to the stats screen shield bar
NOTES
- Servers need to be updated

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