Source: Steam Community (opens in a new tab)
FEATURES
- Added a /disconnect client command, which disconnects you from the current game
- Added a /hardDisconnect client command, which disconnects you from the current game without saving (if in a singleplayer game)
- Automated weapons can no longer fire in a no-fire zone
PERFORMANCE & OPTIMIZATIONS
- Optimized system saving
- Reduced system save size for servers with many fleets
- Made mission generation smarter in terms of checking what systems to load and when
MODDING
- These changes were made by request to make modding / creating a server manager easier
- Adjust construction of ghost client executable path so that the parent process is not required to be named IR.exe
- Made GameServer public instead of internal
- Added a UniverseController.IsInitialized boolean that is true while the universe is initialized
BUG FIXES
- Removed non-existent highlight texture in Repair Drone UI
- Fixed a server crash that could occur when teleporting
- Fixed a client crash that could occur in the drone control terminal UI
- Fixed a system update thread crash when storing a ship using an admin command
- Fixed a desync related to crew membership
- Fixed a crash that could occur when a monitor had a name with non-Latin alphabet characters
- Trade data cartridge should no longer show tools on stations without a tool store, or resources without a resource store
- Drones will no longer sell resources to stations without a resource store or tools to a station without a tool store
- Fixed a client crash that could occur when on a ship with a shield generator and/or a power cell at the instant an upgrade cartridge was applied
- Fixed a client crash that could occur when using a repair gun on a ship just as it was destroyed
- Fixed tool manifest and engineering terminal showing the wrong name for player equipment
- Removed "NAME" filter from holotable filter list
- Fixed HSC Excavator Mk II having two vents and the armor generator in the wrong powergroup