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Patch notes for Interstellar Rift BETA 0.2.11.00

FEATURES

  • rewrote a lot of the rifting logic to make it more robust
  • allow most server settings to be set from the "Host Game" tab
  • added ability to queue ship modifications without having all the resources
  • removed teleporter warning if the large teleporter is in the small teleporter range
  • ships now wait for upgrade while there are insufficient resources to do so. Ship will be upgraded once everyone has left the ship, when the resource requirement is fulfilled. An overview of the resources needed can be seen when the ship is clicked on at the ship editor terminal
  • backport system update logic from our system update multithreading effort, we now determine what systems need to be updated before updating them all. This allows us to be more specific under what conditions a system should update
  • added ship tool manifest
  • updated cargo manifest to include more cargo from more locations
  • insurance can now be taken on every ship you own in the system instead of only nearby ships
  • protected entities now summon protection drones instead of security drones. Protection drones do not cause wanted increase or faction standing loss on hit
  • small repair drones now automatically switch between resource gathering and repair
  • made whisper command work on the server console
  • added new /server command to send to server console
  • improved server command argument ambiguity resolving
  • added ability to follow reparse points in the file browser window (folders like "My Documents")

BUG FIXES

  • fixed being able to dupe cargo by picking it up during rifting
  • fixed flak turret animations
  • fixed an exploit to regen armor by disallowing modify and salvage operations on a ship with (more than 10%) damaged armor generators
  • fixed an issue where rich asteroids would be removed too soon
  • fixed backups when hosting multiple servers from the same machine
  • fixed last saved location used by the file browser
  • file listing is now constructed when the dialog is opened, instead of when you open the editor
  • we now always use the entered filename if it is different from the currently selected filename
  • fixed a memory leak that could occur when trying to load ships when we break compatibility
  • /invokeEventRule now also notifies the user if the event rule id is out of range
  • fixed disconnecting players on rebuild
  • fixed shield decaying when it wasn't supposed to
  • release the escape button lease on sittable unload only if we actually have a lease
  • fixed an issue with repairing devices on invulnerable ships (includes station shields)
  • added logging to find a potential bug with Focusing Crystals
  • fixed double clicking on Store-o-Tron repair ship list
  • fixed calculation of warp speed
  • fixed a client crash when calculating the remaining warp time
  • fixed calculation of warp assist icon (whether to increase or decrease warp level)
  • fixed a client crash relating to server ping duration
  • fixed a client crash relating to converting colors

BALANCE

  • damaged devices no longer return their full cost on salvage or modify
  • increased small repair drone resource gather range from 50 to 100
  • increased small repair drone repair speed

GRAPHICS

  • added visual for the trade stats cartridge
  • added editor input and screen indicators to various devices
  • fixed drone lasers

SHIPS & STATIONS

  • re-placed armor generators for all starter ships
  • saved all starter ships as created by user
  • assigned devices to the weapon CPU in Small Ship

NOTES

  • server owners need to update their servers
  • the game.db was changed in this patch