BUGFIXES
- fixed crash on removing mission cargo from a cargopad or other device
- split up functions in ship editor temrinal UI to better track crashes
- fixed crash on getting the ship list via admin panel while the current ship is destroyed
- fixed server crash on getting player data
- server save timer is now calculated in real-time rather than counting game ticks, so it can't lag when server lags.
- added 2 new server commands:
- /toggleCppChecksum (toggles gathering of C++ checksum data to find non-critical desyncs, improves server performance if enabled)
- /toggleCsharpChecksum (toggles gathering of C# checksum data to find non-critical desyncs, improves server performance if enabled)
NOTES
- Servers can updated if you were experiencing crashes, or want the new save timer feature. No rebuilds required.