Happy new year to all of you! We’re happy to start the new year with an experimental update. In this patch we add the new local teleporter, improved rifting effects, and multi threaded star systems.
First up, the local teleporter is a new interior device that currently takes up one tile. (More versions with position offsets will be available before the patch goes live.)
You will need at least two of this device, as local teleporters need to be linked up to each other. Linked teleporters will automatically teleport you between them, once you step on the teleport pad.
When the device is turned off it will display a screen with available local teleporters on your ship.
Anyone can use the teleporters if they are on, but the permission system prevents you from turning them on and off if you lack the proper authorization.
As a part of our rifting updates we have improved the way models load in after a rift, so you no longer see the ship slowly coming back together again once you come out of a rift. We’ve also added visual indicators that the ship is rifting.
The biggest change in this update is that different systems are now being run on different cpu threads. This will hopefully increase the performance of servers as it frees up more processing power for each system. This is a major change in how systems run on the backend and we will be keeping a close eye on any issues that are encountered during the experimental run.
This might have unforeseen consequences so we made it an option that can be toggled in the server settings, and currently the default value is false.
Look for "MultithreadedSystemUpdate" in your server.json file to activate multi threading.
This file can be found in the following folder:"C:/Users//%APPDATA%/Roaming\InterstellarRift/"
For all the changes and bug fixes please see the patch notes.
Thank you all for playing, and see you star-side!
- The Split Polygon Team.
To enable the experimental branch, right click on Interstellar Rift in Steam, go to the beta tab, and select the "experimental IR beta patches" option
Please note that galaxy files opened in the experimental build, may turn out to be broken when going back to the regular build. It is recommended to start a new save file when trying the experimental build.