Ship editor now has a mirror function in the exterior editor
Three mirror modes, on the X, Y and Z plane
You can move the plane with the square brackets ([ and ])
Ship editor now has a ceiling mode, which can be toggled with a button on the left side of the prop and interior painting modes.
Ship editor now has a search function
Ship editor now has a button the change the background
"Interior Edit Mode" and "Prop Edit Mode" have been merged into a single mode, with all the categories of props combined
The old interior edit mode now only allows the creation and removal of rooms.
There is a new button in the editor that allows you to 'lock' the creation of new room tiles, which prevents new tiles from being claimed when placing props
You can now click and drag items to place multiple at a time in the interior and exterior ship editor. In the interior ship editor, press "M" to toggle to "Mouse rotation"
Placing wall tiles and windows can now be done by targetting the wall tile, instead of the floor below them
Secondary exterior camera (key short cut "L") now stays in place when right mouse button is released
When placing blocks in the exterior editor, when holding down the left mouse key and pressing "L_CTRL", "Z", or "X" afterwards, block placement is constrained to one of three directional axes
New button editor to toggle between click & drag placement and mouse based prop rotation
Four new editor categories for the interior editor; "Weapons", "Resources", "Power", and "Life Support"
VISUALS
The selected exterior prop now has the same shading as placed blocks
New shaders for prop placing and deleting in the exterior editor
New indicators for prop placing in the interior editor
Better ship camera smoothing
Exterior prop rotation now have an animation
New visuals that indicate the blocked area for props
New visuals to indicate when wall, floor and ceiling tiles cannot be placed
BUG FIXES
Rich asteroids are now configurable
Portable batteries are now configurable
Ship Storage Device max ship mass is now configurable
Banned players will now be kicked after their username has been updated when they try to connect, to allow admins to admin them
Drones now only sell to a terminal if the price is what they expect it to be
Drones no longer buy more then they need
Drones now remember the correct buy and sell price if multiple player stores on a single ship sell the same resource
Rewrote system loading code
Fixed a bug where deleting wall tiles could create holes
Fixed a server crash if the ExtractorMineSpeedScale was set to 0
Fixed an out of memory crash by infinitely recursively loading a system when loading a system that had an uncompleted rift
Ensured systems keep updating immediately after rifting to remove the rifted ship (should reduce and hopefully eradicate rifting duplication)
Fixed asteroids all having the same starting rotational velocity
Fixed oxygen icon being a power icon in the power editor
Improved requesting save data from ghost clients
Fixed "Server upgrading systems" warning to only appear when the server is actually upgrading systems
Fixed bug where cargo teleporter would lock up when teleporting nothing to a vault
NOTES
Servers need to be updated!
If your server has not updated yet, you can switch to the 'previous' branch until it has updated