FUNCTIONALITIES
- added Derelict ships (the results of the ship design contest)
- can spawn with a random throttle setting (if they have engines)
- can spawn with Self-Destruct activated
- can spawn random tools in lockers
- can spawn with random cargo on board
- can spawn with a swarm of Skrill around them
- spawns with damaged devices
- officially added trade data cartridge
- can be bought from Logicorp Tool Stores
- can be used in the Datacore to scan the current system for it's current trade prices
- to update a system's trade data, enable scanners from the datacore terminal when the cartridge is inserted
- can store multiple systems worth of trade data
- power transfer box, cargo teleporter and ACTR can now be used when access firewall is hacked
- added new file browser for the import/export menus in the editor
- defense drone UI now shows all damageable entities
GRAPHICS
- added on-screen text when ship has self-destruct active
BUG FIXES
- improved performance of starting system ghost client threads
- improved performance thread creation of ServerChunk packets to improve lag spike when saving / sending large systems
- optimized the removal of entities
- fixed possible desyncs with advanced missiles, flak, and red gas clouds
- optimized checking for entities to damage for advanced missiles, flak, and red gas clouds
- fixed crash in Railgun render function
- fixed crash in Drone AI
- fix crash in Cockpit HUD
- fix actually disabling auto save and backup when their delays are set to 0
- fix crash in updating turret positions
- fix crash in shifting warp levels
- fix crash in Extractor when starting to mine an asteroid
- fixed some tools and resources spawning when they shouldn't
- fixed lockers and item lockers not opening when access is hacked
- fixed things spawning on weaponracks when they shouldn't
- fix possible crashes when user.db can somehow not be loaded or created
- optimized client-side adding of entities
- fix modification of visibility range by scanner power
- fix removal timer for mining, pirate, and trade drones
- simplied code to find station that sells needed resources to a drone
- mostly unified how an entity being in a safezone is checked
- fix pirate drone deadlock until cell unload when his target disappears
- fix GUI low frequency update to actually be low fequency
- updated Nvidia API
NOTES
- servers will need to be rebuilt using the "rebuild rules" option to allow the new derelict ships to spawn, or type "/rebuildServer 0" in the chat. This option can be found under the F8 menu as an admin. it can also be used from the console by typing "rebuildServer 0"
