FUNCTIONALITIES
- commands are now parsed from stdin when the games input and / or output is redirected
BUG FIXES
- fix a server crash when a player attempts to teleport to a non-existing teleporter
- fix ghost client consoles popping up for an instant when they should be hidden
- ensure the networking thread sends queued packets when the main thread is blocking (f.e. when a ghost client is saving a system, should reduce ghost client disconnections because they acknowledged the save request too late)
- improved logging of system save data requests
NOTES
- servers need to be updated