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Patch notes for Interstellar Rift ALPHA 0.1.60.01

FUNCTIONALITIES

- added gas clouds

  • spawns in systems outside the starter systems (can spawn anywhere, no particular location)
  • can be spawned from ram scoop device
  • contains a random composition of 3 resources
  • can have some effects on the player's ship depending on their composition:
    • mostly Acidium: ship will randomly take damage if shields are down or non-existant
    • mostly Calireon: random chance for parts of the cloud to ignite in explosions, will slowly decay into Acidium this way
    • mostly Fulgurium: random chance for lightning strikes, damaging shields greatly, but very low damage to armor

  • will attract attention of security drones and wanted levels upon release in no fire zone

- added new ramscoop device

  • costs 750 Iron, 250 Copper, 150 Silicon
  • can obtain resources from gas clouds
  • comes in 5 different variants
  • can release gas resources to add to existing gas clouds, or create new ones
  • releasing gas in no-fire zones will trigger fines and will alert security drones
  • gas mining and releasing automatically stops when it is no longer possible

- added 5 new resources

  • Acidium
    • Can be obtained from gas clouds using a ram scoop

  • Fulgurium

    • Can be obtained from gas clouds using a ram scoop
    • Will return some Acidium back into the cloud as waste when mined

  • Calireon

    • Can be obtained from gas clouds using a ram scoop
    • Will return some Acidium back into the cloud as waste when mined

  • Vectron gas

    • Can be obtained from gas clouds using a ram scoop
    • Gas cloud composition required: 30-50% Calireon, 25-45% Acidium, 15-35% Fulgurium

  • Vectronium

    • Created in refinery using Vectron gas and Aluminium
    • Used for construction of high tier devices like the drone bay

GRAPHICS

- added heat shader to hull

  • will show a heating effect if ship gets closer to sun (and is not in warp)

- added temperature bar next to armor bar in helm

- added gas recipies to encyclopedia

- updated ship status screen graphics

- removed screenshake on invulnerable ships

- added some new loading screen tips

- fixed bug where some guide buttons would stay enabled even if guide was hidden

BUG FIXES

- fixed bug where stats window would try to show the wrong ship's stats

- giveres command now works for offline players

- givetool command now works for offline players

- fixed bug where server could crash if toolstores try to sell from a device that no longer exists

- fixed bug where alien raid event would not work

- fixed bug where server could crash on invalid ship files

- fixed bug where system info screen could display the wrong information

- fixed bug where game could crash when a drone was aiming at something which has the exact same position as the drone

- added some extra logging to spawning of stations

- updated crash logging system so it reports engine crashes better

- ship which are destroyed at 0,0,0 should new be put in store-o-tron with full health

- destruction sequence is now also removed from ships which are destroyed at 0,0,0

- ships are now also put in store-o-tron when their tile pos is 0,0,0

BALANCE

- added gas recipe for TNP

  • Gas cloud composition required: 30-50% Calireon, 10-30% Acidium, 30-50% Fulgurium

- advanced missiles now spawn expanding explosions (like bomber skrill)

- skrill now only spawn closer to the sun

- rift exits now spawn far away from the sun

NOTES

- rules need to be rebuilt, via the F8 admin menu, or by typing rebuildServer 0 into the console or as a chat command.

- servers need to be updated and restarted.