FUNCTIONALITIES
- added SI-3 Plasma Pistol
- created in 3D Printer using 50 Brass, 50 Steel, 25 Silicon
- cannot be fired on Invulnerable stations (i.e. the starting area)
- added Plasma Pistol Ammo
- created in 3D Printer using 25 Iron, 25 Nitrous Oxide, 50 Hydrogen
- will hurt a player for 10 health when fired
- will hurt a device for 2 damage when fired
- added Food Cartridges
- created in 3D Printer using 50 Alien Biomatter
- will heal a player for 10 per use for a max of 5 uses - player has 100 hp
- added console command "purgeAdmins" which demotes all admins to user (but not super admin)
- added console command "setSuperAdmin [id]" which sets the super admin to a specific player and demotes the previous to admin
- added console command "findSteamID [id]" to find a players steam id
- added console command "printStoreOTron [steamID]" to print a players store-o-tron
- added console command "allowRetrieveEverywhere [steamID]" to allow a player to retrieve ships from store-o-tron
- rebuild option 2 now gives global store-o-tron access
- reworked spawning of resources in asteroid fields
- now accurately follow the values displayed on holotable system stats page
- rare resources gold, platinum and beryllium still spawn in Hadron, other rare resources only in other systems
- every field can now contain rare resources
GRAPHICS
- lowered near clipping plane to avoid clipping of hands on higher FOV
- reworked graphics of health and oxygen bar
BALANCE
- rifts now spawn somewhere in front of the ship instead of somewhere around them
BUGFIXES
- fixed several crashes in ship editor GUI
- fixed crash in teleporter GUI
- fixed crash in Trade GUI
- fixed crash in defense drone GUI
- super admin id is now saved in galaxy metadata
- fixed bug where admin rights of offline players could not be changed
- fixed bug where client would sometimes not show stored ship in Store-o-tron
- fixed bug where scout mission locations would spawn at 0,0,0 (inside the sun) if a system was not yet loaded
- inactive chunk remover should no longer be able to remove ships with players on them
- rifts no longer transport ships which were already being transported
- fixed bug where the life support and ammo loader could duplicate resources when standing on a very specific distance from them
- fixed bug where tools could be duped by spamming on every device with a tool inventory
- fixed bug where grip would no longer understand it being connected to a device after killing the server
- device damage effects now only play when a device has less than 90% health
- fixed an issue where variables wouldnt be initialized correctly due to serializing issues
- fixed bug where admin menu would sometimes show incorrect server rights for players. Should now fix itself when a player logs in or a players server rights are changed
- more feedback when systems fail to load
- remove system from load list when load fails
- fix possible crash on repair beam
- fixed bug where game would crash when switching to device edit mode and selecting a shield generator when upgrading a ship
- fixed bug where life support, ammo tank, power batteries and power cells would save their values when saving in upgrade ship mode
- power editor now tries to find non-used group names
- fixed bug where pilot hover text would not show
- fixed an issue where the heads of drones would come along in warp
- fixed bug where drones would allways spawn on one side of the station
NOTES
- server/client saves from previous patches will need to be rebuilt using the second rebuild option. This option can be found in the Admin menu (F8).
