It's been a busy past few weeks, and a lot of progress is being made on SCP: Echoes.
Animated Elevators
I made elevators actually respect physics. Just depends on which elevator we're talking about.
Models
bunglow and Shahir have been making all sorts of models for the game.

Map Editor and Generator
I have been working on improving the features of the map editor. There is now a way for maps to contain additional metadata for each room, allowing for anyone who wants to modify map generation code to easily read additional data.
I also added support for us to add non-single celled rooms to the map.
Here is a (terrible) example of a layout with a non-single celled room (towards the bottom of the picture):
Note this image is a bit outdated now, as we have added a toolbar, inspector and categories for the rooms.
Surface Zone
pop_pop_icard made a very cool (but still unfinished) surface zone.
What Else?
Lemon has made some level blockouts for heavy containment zone, so the area finally has something of substance. Can't forget, btelnyy has been working on implementing and improving interactions within the game by adding physics props. Some can be shot, some can be grabbed, and some can be pushed.
Conclusion
Hopefully we can roll out access to more people over the next month.
Cheers, Virtual
