The demo has been updated!
Update of the runtime environment (Unity) to version 6.0 due to security issues, performance and feature updates.
Projectiles (rockets and cannons) no longer emit shock waves when they hit their target. This caused other incoming projectiles to be pushed away, which in turn made combat more difficult. Shock waves will continue to be emitted when a projectile is shot down in mid-flight.
Projectiles (especially missiles) had a bug where they would occasionally be diverted too much immediately after being fired.
New ships have been added to the demo, a corvette and a gunboat. These have been built into the scenarios and can be shot down.
A link to a YouTube video has been added as a tutorial and proof that the scenarios can be completed!
Other minor updates and bug fixes.
Scenario adjustments:
Scenario A: "ABERRANT IMPERIUAL FREIGHTER" The enemies will flee after a while. This should prevent the ships from staring at each other when the ammunition has been fired. The frigate has been replaced by a smaller corvette to simplify the situation.
Scenario B: "ROAMING PIRATE SHIP" After a victory, retreat is not necessary. If the encounter is a trap (which happens occasionally), the reinforcements are corvettes instead of frigates, which makes the situation easier. Furthermore, there is only one ship and no longer a whole gang.
Scenario C: "OUTLAWS MASSACRE" New encounter, weak opponents, but fast and agile, easy to overwhelm. But if you hesitate too much, they will overrun you. A good exercise for going into battle with a single ship instead of two, for training purposes.
