9.5.3 hotfix
- Project management would release the same press release constantly, lagging the game and crashing the newspaper
- On call couriers would not be dismissed or go home unless all products have been shipped
9.5.2 hotfix
- Fixed not being able to replace furniture sat on floor
- Fixed audio overlay sometimes crashing game
- Fixed bug where game would fail to load a 9.5.1 game with active print jobs
- Fixed XML parser failing to parse xml files with comment tags inside tags with children
Mostly bug fixes and usability improvements. Contracts should be a lot easier now. All tutorials will be updated in the next patch.
Changes
- Removed upper limit on how far employees will travel to find a canteen, this should be controlled through room assignments instead
- All noise sources are drawn in build mode
- Temperature data overlay now goes from blue to green to red
- Lowered volume of phones
- Support work should show active users
- Ability to scroll financial sheet
- Bills breakdown in finance window should be extended to other categories
- Add arrows to parking space builder
- Ability to limit printing to specific stock + storage value
- Call courier option, will go back and fourth between van and boxes until there are no boxes left, expensive cost per box shipped
- Added status label to hype marketing task indicating follower loss
- Limit AI printing deal sizes
- Moved in-game AudioManager to Unity's AudioMixer system
- On call IT should be able to push away employees from computers if they are very broken
- "No project set" warning for project management
- Warning about releasing software if a press release is being written or press build is underway
- Reject deals to remove clutter
- Add extra wall toggle that also hides all doors and windows
- Debt clearance message should be popup, not messagebox
- Alpha phase up to 10% faster based on difficulty
- Founder's effectiveness can now be positively affected
- Contracts now have lines of code and mb art requirements which are shown on the work task(Contracts from previous saves will fail)
- Quality and progress is judged separately for contract work, where progress gives money and quality gives reputation
- Balanced contract reputation impact
Fixes
- Product windows are not scaled with UI
- Decibel label not offset correctly with scaled UI
- Computers became unusable after replacing them due to not updating chair connection
- Beta print jobs were cancelled on release
- Post marketing costs were being counted twice in product loss
- Press release costs were not being subtracted
- Design specialization progress not updated in UI in some cases(e.g. network for games)
- Printers were still dropping state even when off
- Reworded reviews to be clearer on what they mean by "knowing" a company
- Various fixes
Optimizations
- Make noise sphere shader instanced
- Optimized noise floor overlay calculations and drawing
- Optimized furniture iteration throughout codebase