9.4.2 fixes instances of saves not loading.
The noise mechanic has been completely revamped. I've been testing out the pre-marketing mechanics based on your feedback, but it seems to work fine when I try it, so the problem with it might be the current lack of tutorials. I'll try to finish the tutorials up for the next update.
When tutorials are finished and the game is balanced enough to allow a fair play through, I'll release alpha 9 officially and start working on getting subsidiaries in (still alpha 9).
Changes
- Changed how refunds are calculated
- Added proximity based noise system with new noise overlay
- Rebalanced all noise making furniture and actors
- Made employees quicker at answering support tickets
- Couriers should prioritize pallets
- Added confirmation dialog when promoting from alpha to beta
- Review costs should be under bills in finances window
- Room segments should have privacy setting to decide whether the room can be used for toilets
- Added confirmation dialog when setting release date indicating how many months/years left
- Project management AI will avoid picking operating systems in categories that lack features, e.g. phones in the 90s
- Write press build articles
- Updated to Unity 5.5.2f1
- Show printing capacity in distribution window
- Write press release articles
Fixes
- Renaming a team would add it to all teams for all project management work
- Cased openings sometimes not build when cloning/placing blueprint
- Doors and windows between rooms and outdoor areas weren't being built when cloning/placing blueprints in some cases
- Fix dialog window positioning on larger UI scales
- OSs sales sometimes extremely low
- Overworking art for better quality in alpha phase was not enabled
- Fixed updating mods on Steam workshop
- Fixed being able to build a wall through a room by aligning the wall with the room corners
- Various bug fixes
Optimizations
- Computer chair connections are now cached