Work on alpha 9 has not started yet, as I'm still working on marketing materials and focusing on the business side of running a company. I've fixed some bugs that have cropped up since the last patch and I've updated to Unity 5.3.6f1, which encompasses several months worth of UI patches. As I'm not completely sure how it will affect the game, I'm keeping the patch in testing for some days.
Alpha 8.11.19 changes
- Hovering over room noise now lists sources of problem
Fixes
- Upgrading a server and a table at the same time spawns the server in the table
- Added some debugging and made a small change to try and fix the employees not going home issue, please send your save file if you run into this problem
Alpha 8.11.18 changes
- Updated Unity to 5.3.6p2
- Choose team before accepting contract
- Remember teams chosen for different tasks and auto select them next time(Does not work for work assignment)
- Add ability to change arrival time for multiple staff members at once
Fixes
- Fixed work items sometimes not initializing in GUI after loading game
Alpha 8.11.17 changes
- Updated Unity from 5.3.5p3 and Unity UI from 5.3.4f1 to version 5.3.6f1
Fixes
- Fixed bugs in furniture look function causing employees to make undesirable choices when picking furniture to use
- Hole in ground stays after deleting room above staircase from basement
- Elevator snapping distance too big, making it hard to build adjacent elevators when elevators on other floors are already built
- Wall building sometimes fails with intersection error when it should have split the wall