Changes
- Added idle worker indicator button and game now specifies problem when employee is selected
- Employees will now try to go to a water cooler to relieve stress if they are completely stressed out
- Removed releases from "upcoming events" window, player should check "upcoming releases" window instead
- Having HR "force roles" disabled would force employees to "any role", which was more confusing than helpful
Fixes
- Elevator and stairs had become upgradable but would crash the game if attempted
- Changed employee thought "Stressed" to "I feel stressed"
- Staff list wasn't sorted correctly when sorting by arrival/departing times
- Fixed inconsistencies in current selection when employee or staff window is manipulated
Optimizations
- Removed unnecessary employee computations when game is paused