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Alpha 9.9.1 out on testing branch

I had an accident with a knife and my left thumb, nothing major, but programming is going to slow down for a while.

Alpha 9.9.13 changes(accidentally released 9.9.12 with a missing change)

  • Remove low skill warning when result is negligible

Fixes

  • Removed deprecated Unity particle code to try and fix crash issues
  • Ground level navmesh generation could cause entrances to be shut off without warning in rare cases
  • Could build road while in basement
  • Various other fixes

Optimizations

  • Cache printing job to product binding to avoid lag when a lot of print jobs are active with hard limits

Alpha 9.9.11 changes

  • Synchronize chair and computer assignments, assignment should follow computer when moving
  • Offline OSX version now puts all data in "user/Library/Application Support/unity.Coredumping.Software Inc" to avoid permission issues, make sure to move all previous data there when you update
  • Don't warn about no OS support if there are no viable OSs left to port to or porting is underway

Fixes

  • Changing team names bugs dev team in project management and doesn't refresh work assignments
  • In-game reporting window wouldn't attach latest autosave if available
  • Room segments not at correct height when cloning rooms above ground level
  • Cubicles would get negative scale when placed at odd angles against walls possibly causing crashes down the line
  • Employees would take vacation one month early, depending on when they were off
  • Various other fixes

I would've pushed alpha 9 officially by now, but I've seen a big increase in crashes lately, which I hadn't seen because the crash reporting system was broken up until now. I've updated Unity in hopes that this issue has been fixed, but it is currently out of my hands.

Alpha 9.9.10 changes (Accidentally skipped 9.9.9)

  • Updated Unity to 5.5.4p1 for crash fix
  • Limitation of time skipping when bankrupt has been cut down to 3 hours before deadline

Fixes

  • Clicking cancel when updating a workshop item would decouple files from workshop item disabling updates permanently
  • Undoing after splitting a room which caused a staircase to be destroyed would bug game
  • Serializable vector would generate random hashcodes causing save game issues in rare cases
  • Various other fixes

Alpha 9.9.8 changes

  • Changed how the topbar barchart represents cashflow
  • Difficulty should change how much timing impacts pre-marketing
  • Added percentage to product unit barchart tooltip

Fixes

  • Review score aggregate would tend to cap at 9.5
  • Bug when placing room up against room causing wall objects to be deleted and then undoing
  • Deleting room up against room with a window or door, added extra doors or windows when undoing, which could break game
  • Objects deleted from changing fence style couldn't be recovered from undo (not applicable in vanilla game)
  • Wall objects deleted due to no longer being on a valid wall (exterior or interior, outdoor or indoor) couldn't be recovered from undo
  • Game wouldn't allow transactions with a negative bank balance even if the amount was zero
  • Bug when having the wall delete tool open on a wall and clicking undo
  • Various other fixes

Alpha 9.9.7 fixes room split bug and some undo bugs.

Alpha 9.9.6 is a small hotfix.

Alpha 9.9.5 changes

  • Quality degrade warning should take into account that the most skilled employees might not be adding to quality right this second
  • Change contract progress label from x - y to x out of y

Fixes

  • Undoing deletion of wall objects, windows or doors after merging and splitting rooms had chance to break game
  • Next print countdown when selecting printer was wrong
  • Various other fixes

Optimizations

  • Simplified new employee hitbox, as it were causing huge slowdowns from physics updates with more than a few employees/staff in game (Should see huge FPS increases across all platforms)
  • Disabled hitbox when employee is not visible
  • Employee arrival times are now only updated at most once per in-game minute

Alpha 9.9.4 changes

  • Ability to replace wall furniture

Fixes

  • Undoing room deletion was carried out top-down making the game not create them due to lack of support
  • Undoing a merge made on a different floor than the current one would place new room on current floor
  • Undoing moving wall furniture didn't work properly
  • Print priority sliders weren't refreshed when loading save
  • Various other fixes

Alpha 9.9.3 changes

  • Made employee window scalable
  • Undo furniture replacements
  • Moved undo button
  • Undo resets at end of day to minimize abuse
  • Cooks will now walk to unassigned canteens to serve food if necessary
  • Added personality localizations and fixed "Please wait" panels

Fixes

  • Fixed undoing staircase deletion
  • Selling furniture and undoing could bug game due to furniture being placed back in wrong order
  • Deleting server farm would not add all its processes to the unsupported list
  • Various other fixes

Optimizations

  • Replace dot bar used for personalities with manual Graphics rendering
  • Fixed legacy plot expansion code

Pushed update for Linux that fixes the refusing to launch bug.

Alpha 9.9.2 fixes

  • Bug when deleting chair and PC at the same time
  • Potential fix for end of day crash on computers with specific graphics card drivers
  • There were no cap on initial funding for subsidiaries
  • Various other fixes

I've decided to hold out on the discount feature indefinitely and to delay controlling subsidiary releases until alpha 10. I've decided on this, as I want to get moving on alpha 10. Alpha 9 has already taken too long. Changing existing mechanics takes a lot longer than adding new ones and I've been anxious about the response to the gameplay changes introduced in alpha 9.

To make up for not getting discounts and subsidiary control in alpha 9, I've introduced the long awaited Undo button in build mode. When I'm positive the undo button is stable, I'll release alpha 9 officially and move on to alpha 10. In the meantime, the undo button will auto save every time it's clicked with a 5 second cool down, to make sure your game can be recovered.

Changes

  • Ability to undo in build mode
  • Delete walls between rooms as alternative to right click and merge
  • Added names to staff list and ability to assign rooms to staff using a list
  • Updated Steamworks SDK
  • Updated to Unity 5.5.4f1

Fixes

  • Fixed bugs relating to cooks
  • Company filter gets stuck for all releases list
  • Various other fixes