So the other big announcement is that from the 28. of November 2015 I will be working on Software Inc. full-time. All the support you have given me, since I released Software Inc. on Steam, has allowed me to quit my day job and start making games full-time. Software Inc. is still far from being finished, and I expect to work on it for at least another couple of years, before I consider it complete. However, the final release date has just been pulled a little closer.
For the past months, I have been working at another company every Thursday and Friday. I have had a great time there, and I’ll be sad to leave, but making games has been a dream of mine since I was a kid. Being able to spend all my time on it, less than a year after concluding my education, is amazing. Getting two extra days doesn’t seem like a lot, but programming is mental work and there is a lot of momentum involved. After coming back from working on something else for 2 days, I have to spend time remembering what I was working on. With that in mind, I expect development to really speed up now, and I expect to be able to interact more with you guys and be more open about the development process.
I’m really grateful that you’ve believed in the game enough to support my work and I hope it’ll live up to your expectations when it’s done.
You can check out a look back at the development of Software Inc. where I compare screenshots of the game from over a year ago here:
http://www.indiedb.com/games/software-inc/news/going-full-time