Edit: Just released a hotfix:
Checking whether an employee could get to a piece of furniture was extremely expensive making the game lag, especially with lots of servers and IT present, has now been fixed
I felt there were important enough fixes to warrant getting this update out sooner rather than later. There are some things missing that were planned for alpha 7.3 as I wrote in the update for 7.2, those have been pushed back. This update has not focused on balancing all that much, the next update will.
Changes
- Multi selection enabled for wage negotiation window to make sweeping wage changes
- Multi-selection for lists now works like in Windows, shift to select a range of items, ctrl to select single items
- Added button to automatically pick best role when picking employee roles
- Ignore all wage negotiators that only ask for < 1% change
- Lowered SSAO quality, pretty much unnoticeable but regains like 5-10 fps
- Changed furniture status from “Overpowered”, “Hardly working”, etc. to percentage
- Computer working state only affects effectiveness when it is below 50% now
- Added warning when computer is getting slow
- Notifications are color coded by importance and touching the notification bar will make them hide
Fixes
- Fixed saves where people are stuck in walls, not sure if the root cause is fixed yet, so please tell me if people are stil getting stuck in this update
- VSync no longer changes when shadow quality is changed
- Fixed bug in distribution channel population calculation that would break the simulation
- Furniture poking through walls should be visible on all floors (AC)
- Splitting a room had a chance to make all employees in the room teleport
- Added temporary error logging to Gaussian random function, to make sure it never returns NaN
- Road building now goes away when building other stuff
- Firing employees no longer resets employee window team filter
- Team choice, notifications and thought bubbles were bugged when UI was scaled > 1
- Fixed pathfinding through the same room several times due to obstructions
