If nothing goes horribly wrong, I'll push this release out officially. I'll probably keep working on alpha 8 in testing for a while, to finish up the last details, but I don't think it's necessary to keep people waiting any longer.
Changes
- Added a critter system and put a bird in it
- Multi-monitor support, see forum for details
- upgrade early server capacity to avoid mass server builds that impact performance
- Ability to open employee info screen in complaint and wage window
- Put in details on how many squares the AC/heating will do optimally
- Lower server durability
Fixes
- Room visibility doesn't update after jumping up from basement when building fences
- Batched furniture becomes invisible when moving from one room to another
- Furniture usage warnings should check for different usages individually
Optimizations
- Add illumination to batch material, rework all meshes and add servers to the mesh batch system
