I'll stop adding new stuff now and focus on bug fixing so I can release 8.10 officially.
Alpha 8.10.25 fixes fences not being colored and Unity was updated to 5.3.4p6
Random bug fixes for Alpha 8.10.24.
I updated the Steam API in Alpha 8.10.23. Everyone who has been experiencing crashes, please test it again.
Alpha 8.10.22 changes
- Changed server process redelegation interface
Fixes
- Cache Steam Workshop items to avoid Steam failing to query them
- Fixed steam workshop query maybe causing crashes
- Various fixes
Alpha 8.10.21 changes
- Added FURNITURE_DEBUG console command to show furniture boundaries and points for selected furniture
Fixes
- Switched OBJ file loader to faster and more stable commercial solution
- Fixed employees sitting down and standing up constantly when loitering
Alpha 8.10.20 changes
- Added option to bring up console whenever an error occurs, on by default
- Slow social need decline further
- Add warning if cook is missing stove or fridge
Fixes
- employees don't want to eat in team canteens
- Use lounge prioritization when loitering, always
Optimizations
- Optimized loitering state and furniture repair query
Alpha 8.10.19 fixes
- Cooks don't put food on serving trays in team rooms (Again)
- Fixed furniture AutoBound and EXPORT_FURNITURE_BOUNDS bugs
- Fixed navmesh generation bug
All changes from Alpha 8.10.16 to 8.10.18:
Changes
- Overhauled office ambience SFX based on noisiness
- Added phone SFX
- RELOAD_MOD command to reload a mod at runtime (doesn't change currently running game)
- TOGGLE_CEILING to toggle generation of ceiling meshes (bad performance and doesn't work with stairs)
- Added CompanyType compatibility check when toggling mods
Fixes
- Being able to merge indoor and outdoor areas
- Cooks don't put food on serving trays in team rooms
- Cleaners should clean outdoor areas
- Missing cost tooltip on cooks
- Increased navmesh generation resolution
- Fixed employee noise calculation
- Fixed phones and drawing tablets never turning on
- Dim lights in daylight
- Rooms that circle in on themselves will make degenerate floor support polygons that self intersect
- New room wall optimization approach
- Various fixes
- Audio listener should follow camera in 1st person mode
- Fixed loading game with modded furniture causing "ghost" furniture
- Fixed cleaning staff trying to clean outdoor areas
- Employees should no longer get stuck, ever
- Various fixes