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Alpha 8.10.18 out on testing branch

I'll stop adding new stuff now and focus on bug fixing so I can release 8.10 officially.

Alpha 8.10.25 fixes fences not being colored and Unity was updated to 5.3.4p6

Random bug fixes for Alpha 8.10.24.

I updated the Steam API in Alpha 8.10.23. Everyone who has been experiencing crashes, please test it again.

Alpha 8.10.22 changes

  • Changed server process redelegation interface

Fixes

  • Cache Steam Workshop items to avoid Steam failing to query them
  • Fixed steam workshop query maybe causing crashes
  • Various fixes

Alpha 8.10.21 changes

  • Added FURNITURE_DEBUG console command to show furniture boundaries and points for selected furniture

Fixes

  • Switched OBJ file loader to faster and more stable commercial solution
  • Fixed employees sitting down and standing up constantly when loitering

Alpha 8.10.20 changes

  • Added option to bring up console whenever an error occurs, on by default
  • Slow social need decline further
  • Add warning if cook is missing stove or fridge

Fixes

  • employees don't want to eat in team canteens
  • Use lounge prioritization when loitering, always

Optimizations

  • Optimized loitering state and furniture repair query

Alpha 8.10.19 fixes

  • Cooks don't put food on serving trays in team rooms (Again)
  • Fixed furniture AutoBound and EXPORT_FURNITURE_BOUNDS bugs
  • Fixed navmesh generation bug

All changes from Alpha 8.10.16 to 8.10.18:

Changes

  • Overhauled office ambience SFX based on noisiness
  • Added phone SFX
  • RELOAD_MOD command to reload a mod at runtime (doesn't change currently running game)
  • TOGGLE_CEILING to toggle generation of ceiling meshes (bad performance and doesn't work with stairs)
  • Added CompanyType compatibility check when toggling mods

Fixes

  • Being able to merge indoor and outdoor areas
  • Cooks don't put food on serving trays in team rooms
  • Cleaners should clean outdoor areas
  • Missing cost tooltip on cooks
  • Increased navmesh generation resolution
  • Fixed employee noise calculation
  • Fixed phones and drawing tablets never turning on
  • Dim lights in daylight
  • Rooms that circle in on themselves will make degenerate floor support polygons that self intersect
  • New room wall optimization approach
  • Various fixes
  • Audio listener should follow camera in 1st person mode
  • Fixed loading game with modded furniture causing "ghost" furniture
  • Fixed cleaning staff trying to clean outdoor areas
  • Employees should no longer get stuck, ever
  • Various fixes