Developer postOriginal post (opens in a new tab)

Alpha 8.11.27 out

Changes

  • Added idle worker indicator button and game now specifies problem when employee is selected
  • Employees will now try to go to a water cooler to relieve stress if they are completely stressed out
  • Removed releases from "upcoming events" window, player should check "upcoming releases" window instead
  • Having HR "force roles" disabled would force employees to "any role", which was more confusing than helpful

Fixes

  • Elevator and stairs had become upgradable but would crash the game if attempted
  • Changed employee thought "Stressed" to "I feel stressed"
  • Staff list wasn't sorted correctly when sorting by arrival/departing times
  • Fixed inconsistencies in current selection when employee or staff window is manipulated

Optimizations

  • Removed unnecessary employee computations when game is paused