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Alpha 9.10.1 out on testing branch

Alpha 9.10.14 includes bug fixes. Final release is imminent, as long as no critical bugs are reported. I know I say this every time and then a critical bug is reported, but there haven't been any for the last couple of patches.

Alpha 9.10.13 is a hotfix for game sometimes breaking when cancelling or releasing a product.

Alpha 9.10.12 includes a bunch of bug fixes.

Alpha 9.10.11 fixes undoing a split either not working or causing the game to break.

Alpha 9.10.10 includes a bunch of bug fixes.

Alpha 9.10.9 changes

  • The development info window now uses fractions when counting programmers and artists to correctly show employees working in any role
  • Add team to wage negotiation window and make window scalable

Fixes

  • Wrong amount of copies set to print when using percentage in project management options
  • Game could break when updating print job list

Alpha 9.10.8 fixes some bugs in the print job list.

Alpha 9.10.7 changes

  • Added colors back to print deal labels

Fixes

  • Print job buttons were applied to all jobs
  • Hire score column was in currency rather than percentage
  • Loan total amount column was incorrect

Alpha 9.10.6 fixes loan window.

Alpha 9.10.5 changes

  • Employees will have even less of a negative impact on quality when working on features they are not good with, depending on their overall specialization level
  • Refactor and extend listview functionality to allow for columns with custom objects and easier future maintenance
  • Turn printing job card list into listview
  • Remove team dev speed penalty and keep better track of employees working on software at any given time
  • Show what action is being undo'ed when hovering over the undo button
  • The printing limit feature should cancel print jobs, not suspend them
  • Ability to auto start print jobs for project management
  • Ability to skip OS port
  • Writing % in project management copy automation should order using percentage of followers
  • Rename project mangement
  • Completely disabled loading old saves, as people would mistakenly think they were playable when the game attempted to load them

Fixes

  • Subsidiary column not refreshing in Company window
  • Game would break when filtering the wage negotiation list by employee request
  • Sending an employee off to education while they were in a vehicle on the way to work would insta-educate them
  • Removed possible chance to trigger spawn code when despawning
  • SCM not being applied for art only contracts
  • Short circuited logic in room propagation code would cause disconnects for central heating and AC in rare circumstances for very complex buildings
  • Various other fixes

I'm still investigating an issue when merging/splitting rooms and then undoing. If you experience any issues in 9.10.4 after hitting the undo button, please send the save file using the in-game reporting tool and describe what you did, if possible.

Alpha 9.10.4 changes

  • Ability to accept multiple deals
  • OS port warning will no longer show up if there are no valid OSs to port to and will only ever show up once for each product

Fixes

  • Splitting rooms had small chance to break game or just not work due to floating point error introduced in last patch
  • Fix sales presentation with more days per month
  • The game would not mark design work as finished if it had any 100% art specializations, which could halt project management work
  • Late employee state updates could cause game to warn player about irrelevant employee issues
  • Elevator highlight beam would turn green no matter what furniture was below or above it
  • Various other fixes

Optimizations

  • Optimized pre-simulation procedure

Alpha 9.10.3 fixes infinite loop in courier logic.

Alpha 9.10.2 changes

  • Increase market recognition dropdown height and put on top
  • Differentiate between beta and alpha for project management
  • Est. units in project info panel
  • Improve contract result presentation
  • Employees will move away from furniture when it is assigned to someone else
  • Selecting furniture which is assigned to someone will highlight those employees

Fixes

  • Couriers would sometimes take too many boxes with more days per month
  • Room segments on upper floors did not have shadows when viewing lower floors causing holes in building shadow
  • Press releases would get released for cancelled design documents
  • Navmesh triangles are sometimes overlapped causing zigzag paths
  • Wrong height for door nodes in pathfinding system when loading save could make pathing unstable for upper floors
  • Fixed marketing deals with more days per month
  • Can build quarter turn stairs so close to wall that they break floor mesh
  • Room segments were not being validated on clone allowing for things like cased opening to the outside and eventually breaking game
  • Workitem scrollbar wasn't toggling correctly
  • Vacation range was not carried over when renaming team
  • Various other fixes

Optimizations

  • Optimization work for employee logic and noise calculations

The crash issue is still present, however rare, I suspect they are caused by outdated drivers. I'm including some debug info in this release, if it doesn't uncover any other crash issues, I'll release alpha 9 officially as is.

Changes

  • Added left and right, half and quarter turned staircases
  • Added option to auto-configure graphics settings
  • Updated performance impact label for SSAA and More shadows to be clearer
  • Added default graphics settings
  • Info for active deals in deal window

Fixes

  • Server wiring could cause endless loop crash in rare cases
  • Bus was not being filled optimally
  • More workshop upload error handling
  • Various other fixes