Alpha 9.10.14 includes bug fixes. Final release is imminent, as long as no critical bugs are reported. I know I say this every time and then a critical bug is reported, but there haven't been any for the last couple of patches.
Alpha 9.10.13 is a hotfix for game sometimes breaking when cancelling or releasing a product.
Alpha 9.10.12 includes a bunch of bug fixes.
Alpha 9.10.11 fixes undoing a split either not working or causing the game to break.
Alpha 9.10.10 includes a bunch of bug fixes.
Alpha 9.10.9 changes
- The development info window now uses fractions when counting programmers and artists to correctly show employees working in any role
- Add team to wage negotiation window and make window scalable
Fixes
- Wrong amount of copies set to print when using percentage in project management options
- Game could break when updating print job list
Alpha 9.10.8 fixes some bugs in the print job list.
Alpha 9.10.7 changes
- Added colors back to print deal labels
Fixes
- Print job buttons were applied to all jobs
- Hire score column was in currency rather than percentage
- Loan total amount column was incorrect
Alpha 9.10.6 fixes loan window.
Alpha 9.10.5 changes
- Employees will have even less of a negative impact on quality when working on features they are not good with, depending on their overall specialization level
- Refactor and extend listview functionality to allow for columns with custom objects and easier future maintenance
- Turn printing job card list into listview
- Remove team dev speed penalty and keep better track of employees working on software at any given time
- Show what action is being undo'ed when hovering over the undo button
- The printing limit feature should cancel print jobs, not suspend them
- Ability to auto start print jobs for project management
- Ability to skip OS port
- Writing % in project management copy automation should order using percentage of followers
- Rename project mangement
- Completely disabled loading old saves, as people would mistakenly think they were playable when the game attempted to load them
Fixes
- Subsidiary column not refreshing in Company window
- Game would break when filtering the wage negotiation list by employee request
- Sending an employee off to education while they were in a vehicle on the way to work would insta-educate them
- Removed possible chance to trigger spawn code when despawning
- SCM not being applied for art only contracts
- Short circuited logic in room propagation code would cause disconnects for central heating and AC in rare circumstances for very complex buildings
- Various other fixes
I'm still investigating an issue when merging/splitting rooms and then undoing. If you experience any issues in 9.10.4 after hitting the undo button, please send the save file using the in-game reporting tool and describe what you did, if possible.
Alpha 9.10.4 changes
- Ability to accept multiple deals
- OS port warning will no longer show up if there are no valid OSs to port to and will only ever show up once for each product
Fixes
- Splitting rooms had small chance to break game or just not work due to floating point error introduced in last patch
- Fix sales presentation with more days per month
- The game would not mark design work as finished if it had any 100% art specializations, which could halt project management work
- Late employee state updates could cause game to warn player about irrelevant employee issues
- Elevator highlight beam would turn green no matter what furniture was below or above it
- Various other fixes
Optimizations
- Optimized pre-simulation procedure
Alpha 9.10.3 fixes infinite loop in courier logic.
Alpha 9.10.2 changes
- Increase market recognition dropdown height and put on top
- Differentiate between beta and alpha for project management
- Est. units in project info panel
- Improve contract result presentation
- Employees will move away from furniture when it is assigned to someone else
- Selecting furniture which is assigned to someone will highlight those employees
Fixes
- Couriers would sometimes take too many boxes with more days per month
- Room segments on upper floors did not have shadows when viewing lower floors causing holes in building shadow
- Press releases would get released for cancelled design documents
- Navmesh triangles are sometimes overlapped causing zigzag paths
- Wrong height for door nodes in pathfinding system when loading save could make pathing unstable for upper floors
- Fixed marketing deals with more days per month
- Can build quarter turn stairs so close to wall that they break floor mesh
- Room segments were not being validated on clone allowing for things like cased opening to the outside and eventually breaking game
- Workitem scrollbar wasn't toggling correctly
- Vacation range was not carried over when renaming team
- Various other fixes
Optimizations
- Optimization work for employee logic and noise calculations
The crash issue is still present, however rare, I suspect they are caused by outdated drivers. I'm including some debug info in this release, if it doesn't uncover any other crash issues, I'll release alpha 9 officially as is.
Changes
- Added left and right, half and quarter turned staircases
- Added option to auto-configure graphics settings
- Updated performance impact label for SSAA and More shadows to be clearer
- Added default graphics settings
- Info for active deals in deal window
Fixes
- Server wiring could cause endless loop crash in rare cases
- Bus was not being filled optimally
- More workshop upload error handling
- Various other fixes