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Exanima 0.5.1 Released

It's been a pretty intense few days since release, we've been dealing with a lot of different things but here's a first update that fixes a large number of issues and adds a couple of features.

Our next update featuring the first few trainable skills should be coming within a week or so!

Here's the notable changes in 0.5.1:

  • Added an option for checkpoint saves at the end of every map
  • Added a low health warning. Don't forget to bravely run away!
  • Fixed characters being unable to step away when pressed against walls
  • Common cause is fixed, another cause on specific walls will be fixed soon
  • Fixed issues with AI misjudging arcs of many attacks
  • Camera zoom and pitch is now preserved between arena rounds
  • The cursor now changes to reflect that heavy objects can't be moved
  • Fixed torch arm sometimes getting stuck behind your back
  • Fixed graphical glitch with teleportation effect
  • Fixed custom key binding not applying to object rotation
  • Fixed some display issues on systems with high DPI scaling settings
  • Numerous fixes and tweaks

Best,

Bare Mettle