Greetings Champions!
The first major update for Dungeon League is now live! The I Will Survive update adds a new mode, and entirely new leveling system, and many tweaks and adjustments.
We dived into the specifics of the update in a community post which can be found here: http://steamcommunity.com/gid/103582791439020562/announcements/detail/61151526968719478
We have also created a discussion specifically for feedback based on this update. Please jump in here and let know what you think: http://steamcommunity.com/app/362310/discussions/0/517141807565670631/
Below you will find the patch notes. Good luck competitors!
Steve - Community Manager
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Beta 1.3: I Will Survive
Survival Mode
- Survival mode has been added! 1-4 players attempt to survive for as many waves as possible!
New Leveling System
- XP screen has been scrapped. leveling is now dynamic, players earn XP and level while in game. Leveling up will also refill your Hp and Mp to full.
- In game float text signifies XP gained
- The player id number has been swapped out to instead show the players current level
- The Skill Trainer is now only visited once before the match begins to create and select a skill path
- The Shop is now only visited once pre-match to create and select an item loadout
Control Pad
- Added D Pad support
Keyboard
- Overall responsiveness improved
- Fixed diagonal speed increase
Cosmos
- Healing light now debuffs self and allies (fire, poison, cold, and silence begone!)
Albert
- Fixed Hornbeam to no longer silence players
- Hornbeam no longer converts Player Minions (such as Drake’s golem)
- Fairy is now faster and damage increased to 4/8/12 from 4/6/8
- Rainbow Dash damage increased to 4/7/10 from 3/5/7
Gasket
- Radius on Bombs and Ticking Chicken increased to 32 from 24
- Bomb damage up
Gameplay
- A quest HUD has been added to the top left to remind players of their current quest
- Many GUIi text’s now pulse when they change
- Selection screen now starts each player on a random All Star
- Holding the witches eye now drains your life 10% every time it ticks over to score
- Witches eye and Obelisk score text changed from “+1” to “+1 Score” for clarity
- Max Fire Stack reduced to 6 from 8
- Max poison stack reduced to 6 from 8
Monsters
- Overall monster difficulty lowered through various hp and damage adjustments
- Each dungeon level will now only spawn two types of monsters
- Monster drop rates now scale with the number of players
- Quantity of monsters now scales with the number of players
- Evil Eye laser slowed by 16%
Bugs
- Sentry Turrets no longer fire once the round ends
- Monsters no longer take damage once the round ends