MINOR PATCH NOTES
Hello, bounty hunters! I hope Patch v1.0.3 has been a huge improvement since v1.0.2!
I have gotten some great feedback so far, and I am excited to introduce some bug fixes and minor improvements in this latest demo patch update!
Please see the release notes below for Patch v1.0.4, and thanks for doing your part in the hunt! :)
Squashed Bugs
Fixed an issue where hovering the mouse over upgrade cards lost focus and would require a double click to select an upgrade card
Fixed an issue that prevented saving weapon fusion data when the Enable Purr Pack Animation toggle was disabled (i.e., purr pack animations were skipped)
This patch also fixed an issue where fusions earned while skipping purr packs were not displayed as equipped under the Weapons widget in the Pause Menu
Fixed an issue where the Bounty Hunter portrait was still playing the Cat Nip animation on restart if the Cat Nip effect did not finish
Reduced the number of particle effects for the Nitrous Booster’s Flame Burst ability, which was causing slight performance lag on Steam Deck
Steam Features
Integrated automatic pausing during gameplay when the Steam overlay is toggled on
Implemented scripting logic on game startup to check if any in-game achievements were earned while Steam was offline; the script will set the appropriate flag for these Steam achievements to be earned
Gameplay
Added WASD keys for Keyboard/Mouse players as options for navigation in UI menus
The Return To Game animation that plays during upgrade selection is now sped up, which aims to prevent breaking the flow of the gameplay by returning to game quicker
Slightly modified difficulty settings for Easy, Normal, and Hard difficulties. Enemy health/speed/damage still remain (and will always continue to remain) an option for configuration in the Accessibility Settings Menu
UI
Added a texture underneath both the Health Bar UI and Level Bar UI during gameplay; this improves readability while in-game and sits on top of the map so the background does not affect transparency of the health bar
Changed screenshots in the How To Play tutorial to reflect new gameplay mechanics and UI themes
Added a highlight to the Sidekick indicator to improve readability during gameplay
SFX
Introduced three new songs: Encore, Encore (Slowed), and Primitive. These songs are featured under Rue’s Playlist and the All Playlist
