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Siralim v2.0.15 has been released!

General

  • Added 61 new Steam achievements.
  • Ghouls, Doomguards, Gargoyles, and Mites have new graphics.
  • Added 1 new legendary crafting material.
  • In Reincarnation Mode, your Nether Creatures will now resurrect as a new Nether Creature with the same gem/orb enchantments as the dead creature.
  • In Reincarnation Mode, your reincarnated creatures now maintain their bonuses granted from Pills.
  • Continued to improve several Major Sigil encounters (thanks, Vagrant!).
  • The Speed stat has undergone a few internal changes to allow us to implement spells, abilities, and other effects that work based on this stat. This was previously not possible before.

Abilities

  • Anomaly: After attacking, a different enemy takes damage equal to 50% (up from 20%) of this creature's Current Health (previously enemy's Maximum Health). 50% chance for this effect to continue bouncing to additional enemies, and can bounce multiple times.
  • Avenged Sevenfold: After being attacked and health is reduced below 25% (up from 20%), deal damage to the attacker equal to 700% of this creature's Attack (previously damage taken).
  • Calamity: When a creature is killed, enemies take damage equal to 50% (up from 15%) of this creature's Attack (previously enemy's Maximum Health).
  • Catching Fire (reworked): After attacking a target with Burn, remove the debuff and deal the full amount of damage this debuff would have done over the full duration.
  • Carrion Swarm: After attacking, deal damage equal to 50% (up from 25%) of this creature's Speed (previously enemy's Maximum Health).
  • Crawl Through Knives: At the start of this creature's turn, deal damage to all creatures on the battlefield equal to 15% (up from 10%) of their Current Health (previously Maximum Health).
  • Everything's Gone: At the start of battle, set all creatures' health equal to 65% (up from 50%) of their Maximum Health.
  • Mirror's Truth: When attacked, 25% chance (50% while provoking) to prevent the damage and deal damage to the attacker equal to 50% (up from 25%) of this creature's Luck (previously damage taken).
  • Penant Reprisal: After being attacked, deal damage to the attacker equal to 50% of this creature's Defense (previously damage taken).
  • Piercing Dragon Claws (reworked): After attacking, reduce target's Maximum Health to its Current Health.
  • Planetary Wrath: After an enemy casts a spell, deal damage to it equal to 200% (up from 35%) of your Spell Power (previously enemy's Maximum Health).
  • Rain of Embers: After you cast a spell that consumes a turn, deal damage to all enemies equal to 60% (up from 10%) of your Spell Power (previously enemy's Maximum Health).
  • Refraction: After being attacked, deal damage to all enemies equal to 35% (up from 20%) of this creature's Defense (previously damage taken).
  • Reroute to Remain: After being attacked, deal damage to a random enemy equal to 100% (up from 65%) of this creature's Luck (previously damage taken).
  • Resin: At the start of this creature's turn, deal damage to a random enemy equal to 75% (up from 35%) of this creature's Attack (previously enemy's Maximum Health). If the enemy dies, this creature skips its turn.
  • Soulburn: When this creature casts a spell on an enemy, deal damage to it equal to 200% (up from 20%) of your Spell Power (previously enemy's Maximum Health).
  • Steadfast Resilience (reworked): Creature always has Taunt and does not suffer a Defense penalty while provoking.
  • Ultimatum: After being attacked while provoking, deal damage to the attacker equal to 25% of this creature's Attack (previously damage taken) and Stun the enemy for 1 turn.
  • Vengeance Falls: After being attacked, 50% chance to deal damage to the attacker equal to 75% (down from 100%) of this creature's Attack (previously damage taken).

Buffs/Debuffs

  • Bleed debuff changed: Creatures with Bleed take damage equal to 30% of their Current Health at the end of their turn.
  • Burn debuff changed: Creatures with Burn take damage equal to 5% of the inflictor's Attack each turn. The damage doubles each turn, and increases if this debuff is applied multiple times. Damage doubles a maximum of 5 times.
  • Charge buff changed: When a creature accumulates 3 stacks of Charge, the buff is removed and all enemies take damage equal to 200% of this creature's Attack.
  • Disease debuff changed: Creatures with Disease take damage equal to 50% of the inflictor's Luck at the end of their turn.
  • Infection debuff: Creatures with Infection take damage equal to 50% of the inflictor's Speed at the end of their turn.
  • Jinx debuff changed: After a creature with Jinx attacks, it incurs damage equal to 100% of its target's Luck.
  • Molten Armor buff changed: Creatures with Molten Armor have a 50% chance to Burn attackers for 3 turns and to deal damage equal to 20% of the attacker's Current Health.
  • Poison debuff changed: Creatures with Poison take damage equal to 5% of the inflictor's Attack each turn for each stack of this debuff. Damage stacks if this debuff is applied multiple times. Maximum of 10 stacks.
  • Suffocation debuff changed: Creatures with Suffocate cannot cast spells and take damage equal to 100% of the inflicting party's Spell Power at the end of their turn.
  • Taunt buff changed: Creatures with Taunt have a 100% to successfully provoke their enemies.

Items

  • Tickets have been changed:
  • Silver Tickets now complete your active Duty and reveal the full map of the Realm you're in.
  • Golden Tickets now complete your active Duty, reveal the full map of the Realm you're in, and drop several treasure chests around you.
  • Bronze Tickets work the same way as before - they complete your active Duty.

Royalty Points

  • Increased the preliminary threshold of Holy Defiance (Life Mage) from 50% to 60%.

Spells

  • Wind Walk and Stop Time can no longer be obtained.
  • Farsight now costs 1% Power Balance, up from 0%.
  • Alteration spells now cost 1% Power Balance, up from 0%.

User Interface

  • Added a new context menu option for Consumable items that allows you to discard full stacks of items at once.
  • Significantly reduced the number of battle messages displayed for summoned minions such as Dire Wolves and Fiendlings.
  • The Ritual menu now displays the maximum number of rituals you can conduct at a time.
  • When extracting a core from a creature, the battle message is now much more clear to prevent confusion (such as when extracting from a Gimp Mummy after it has unraveled its bandages).

Bug/Crash Fixes

  • There's not enough room to list them here. Please see the patch notes on our forums for a list of bug/crash fixes: http://thylacinestudios.com/forums/index.php/board,9.0.html