
New Additions:
Synthesis Monster "Human Centipede" is now implemented. This creature is terrifying and grows stronger as the player's power increases.
Synthesis Monster "Wraith" is now implemented. This foe is very tricky and becomes more powerful alongside the player.
NPC Affinity System: Increasing an NPC's affinity by giving them gifts will unlock that specific NPC's hidden functions.
NPC Voices: NPCs now have their own voice-overs and will occasionally engage in chatter.
Boss Voices: Boss enemies now shout out their skill names when using them.
Added several new types of common enemies.
Added various key items: Some can be used to cure negative status effects, while others can be used to increase NPC affinity.
Optimizations:
Improved the transparency and parallax effect of map background layers.
Optimized some dialogue content and the timing of obtaining quest items.
Improved control convenience for keyboard and mouse players; Fix's shooting direction can now be controlled with the mouse.
Refined set effects; Dash, Double Jump, and Glide now have more advanced effects.
Increased the firing speed of the Energy Cannon Clutch.
Adjusted the balance of some set effects.
Fixes:
Fixed some frame rate-related timing judgments.
Fixed numerous minor bugs.
Work Progress:
The second port map and its boss battle are fully complete.
Development of the third port's shoot 'em up game logic will begin next week.
