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SES Weekly Comms - 7/13/17

Greetings Astroneers!

This week at System Era, we are talking about our new test item The Worklight, showing off new animations, and continuing work on our roadmapped large boulder sized tasks related to terrain, online persistence, and controls. We have been scaling up the team most notably in the engineering department, and we are now seeing some concrete evidence of that.

First check out this weeks vlog so you can see EXACTLY what we are up to. In a totally non creepy way.
https://youtu.be/L0OXQhRfaIo
Then, watch the stream with all the details regarding our new item.
https://youtu.be/cM7hUbeP2WM?t=6m12s

The Worklight

While some of the large efforts on our roadmap are being worked on, we are going to be rolling out items like this, as well as features into the experimental branch for you all to test. This first one is a bit of a smaller piece, but we hope to flesh it out (with your help) over time to make sure it has way more functionality.

SES Video

Besides the aforementioned stream & vlog, last week we also rolled out another episode of the Q&A, where we talked about the difficulties of bringing creatures into the game, audio, & plenty of other stuff. Also worth mentioning is last week’s vlog, where Zabir showed off his Terrain 2.0 prototype, which can bring all sorts of new features to the Astroneer planetary landscape, including things like volcanoes, beaches, and (POSSIBLY) water!

https://youtu.be/JtvuK7UK730

The Team

We added some new members to the Astroneer development squad! Since we last updated, Elijah O’Rear and Sam Wolpert have both joined the team! With these hires, we have effectively doubled the engineering manpower under our roof, which will greatly help us going forward. You will already get a little taste of that with the addition of the worklight when it comes out in our next update.

As always, thanks for reading, and I will be back next week with another update letting you all know what is happening over here.

-joe