Melee Combat! There’s a new way to kill your enemies, like slashing them in the face as Jade or chomping their face off as Fin! Melee makes close combat scenarios much more interesting now. And yes, you can chomp incoming hooks to deflect them.
With the introduction of the melee mechanic, I was also able to use it as a pass button in Sky Ball mode. If you have the ball perform a melee attack to pass the ball to your teammate!
New moving and zooming camera to focus on the action! You’re sky battles have never been more epic.
Changes
New screen effect for slow motion powerup.
New screenshake
More polish on menu animations.
Showing special game over stats for Sky Ball.
Updated to Unity 5.3
For everyone dealing with input issues, I have updated XInput to address most of the controller issues on Windows 7, 8, and 10.
Fixed issues with keyboard keys sticking on Linux.
Major improvement to player AI.
New Sky Ball trophies: Longest Shot, Longest Pass, and Most Assists.
Adjusted Lava height and Sky Ball spawn points in Magma Cove.
Press start to join on character selection.
Mirror powerup can be stacked by multiple players.
Saved Data will be lost after this update.
Fixes
Fixed player sound effects not following global sound settings.
Fixed player shadows showing on castle background tiles.
Fixed bug with game crashing when quitting the game.
Fixed bug with not being able to cancel game over panels from keyboard input.
Fix bug with fog rendering in Frostguard.
Removed Snow particles from Frostguard to fix performance issues.
These updates are going to make Skyhook look and feel a way it never has before. I hope you enjoy it! As always please feel free to leave comments here, head over to the
Steam Discussion boards, or tweet me @waseqazi!
See you in the skies!
-Qazi