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Bow, Arrow and Mutation Adjustments! - Patch 03/07/2015

It's time to open a champaign bottle, we've finally changed our placeholder bow! And it only took us what?! Six months?
Oh but the arrow positioning is still bugged...But that's a story for another day!

Moving on... So in this patch we managed to solve some long standing bugs and put a band-aid on a couple more, but we finally gave some love to the mutations.

New Stuff:

Bow and Arrow:After a loooooong time using a placeholder model, we finally added a proper bow and arrow models to the game. Although the arrow still has the rotation bug...

BETA BRANCH Building update: So this week we got into the ownership of the things you can build in Shrooms. so if you want you can now head over into the BETA branch and check out the first approach to the ownership system. For debugging reasons the Ownerships are being represented with colors. To display the colors (houses) press 1 and 2 (for the Ownerships).
Oh and we've also slipped texture-less model into the build :P

Bugs and Fixes:

  • Trees should now disappear correctly on both the client and the server.
  • Harvesting with a tool underwater should no longer make the character re-surface on her own while the animation plays.
  • We've wiped the objects that fall on the ground into submission , so it should now be easier to pick them up. They will still try to get away from you though...(We're working on that!)
  • Mutations: - Swimmer Arms: Stun duration increased, no longer deals damage, cool-down increased, stamina cost decreased. - Berserker Arms: Cool-down decreased, damage increased, stamina cost increased. - Ambusher Arms: Cool-down decreased, Back-Stab multiplier increased, cool-down stamina cost increased. - Ambusher Torso: No longer has cool-down, no longer consumes stamina when stationary, increased minimum stamina to use, consumes rapidly stamina when moving. - Creeper Torso: Stamina drain lowered, minimum stamina to use increased. Pressing the S should decrease gliding speed. - Swimmer Legs: Should now properly walk slower on land and faster on water. - Other mutations might have suffered a small tweak here and there, so keep an eye out and warn us if you see something strange!
  • Some of the glowing mushrooms had their color adjusted to better fit the source of the glow.
  • The Tallosa flower should now be rendered on both sides.
  • You should no longer go full-retard mode if you crouch at the edge of the water

Thats it for this week guys, we hope you enjoy the new changes since you guys helped make some of them, especially on the mutations!
Remember to keep the feedback coming because we DO see it!

Have an awesome weekend!