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In the Pipeline #1

Hi all,

Today is our first in a regular series of “In the Pipeline” in which we will let the players know what we have planned for the near (and far) future. In the Pipeline will contain all the items that are literally and figuratively in the pipeline. This will (but does not have to) include crashes to fix, bugs to splat, player suggestions to incorporate and improvements to make that we feel are necessary for the next update. And we’ll set down an ETA for that update.

A few notes before we start:

1. This does not mean that we will get everything done before the update. Something might be harder to do than we thought: a bug harder to fix, a crash harder to find. Something else entirely different might get priority. We will always stipulate in the patch notes what made the cut.

2. Did you mention that one thing, in that one thread and it’s not on our list? Let us know in the comments and we will answer why your best idea did not make the update. It could be because we planned it for a different update or we missed it or because it was a truly horrible idea ;) We’ll try to let you know as honestly as we can.

3. A lot of the ideas mentioned in the forums (and ideas that we believe will benefit the game) will be implemented at a later stage in development. Right now the focus is on the base gameplay experience. The campaign, the wagons, the upgrades, the money. That needs to be in a better state before we start adding unicorns and spaceships.

4. We’re giving you a simple list divided in three:
a. In the Pipeline. This is the stuff that is about to come out in the next update. But might not.
b. On the horizon. This is stuff we want to do, but not right now. If it’s not on here it does not mean we won’t do it at all. Just not in the near future.
c. Still dowsing. This is stuff that we need to consider due time/effort implications or because we think it doesn’t fit the game. It might move up to on the horizon soon, it might not.

So, without further ado, but not before we want to let you know the ETA for the next update will most likely be this Friday!

  • Crashes and bugs – always, every time.
  • Wagon behaviour – The next version should be much better. We’ll reassess after that and iterate.
  • Game pace – We’ll address some issues, like the Tutorial and quitting a level early.
  • Optimizing upgrades, fines and Saloon bribes.
  • Audio controls and levels.
  • Mouse over and UI issues.
  • Update some visuals like Left and Right Inc.
  • Visualize rock better when first hit.
  • Usability issues, back to menu option, withdrawing land lease etc.
  • New types of ground/rock/collectibles/upgrades.
  • Campaign mode ending.
  • Options screen in-game.
  • Leaderboards.
  • End level visuals.
  • Screenshots in Steam.
  • Hotkeys.
  • Trading cards.
  • Screen resolutions issues.
  • Game save fix.
  • Achievements.
  • Mole bug.
  • Multiplayer.
  • Storyline.
  • More AI-interaction.
  • Infinite mode.
  • Custom single player games.
  • Deeper levels

Gift for the people who read the entire list: check out the new video we posted! Sort on Most Recent. Stop Chillin' Start Drillin'