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In the Pipeline July 22nd

Hi all,

If Elvis still lived, we bet he could sing 'In the Pipeline' really good (bad joke explained here). Anyways, here's a new episode of... In the Pipeliiiiiine.

As you may know by now, In the Pipeline gives an overview of all the items that are literally and figuratively in the pipeline. This will (but does not have to) include crashes to fix, bugs to splat, player suggestions to incorporate and improvements to make that we feel are necessary for the next update.

Update #5 will be quite an important one, with the introduction of a new resource: natural gas. Last week we already talked a bit about the gameplay implications and expectations, and we're happy to say that our first test experiences are very satisfactory.

We're aiming to update Turmoil this friday. Alongside the new resources there will probably also be new in-level UI icons. We're afraid a save game reset was not avoidable, but we will give the the option of starting at area 1, 2, or 3. So you don't have to start all over again to see if you can have fun with gas.

  • Crashes and bugs – always, every time.
  • New In-level buttons.
  • New resource in area 3: natural gas.
  • New upgrades: Rig timer, Rig lockdown, Left & Right Inc. gas inlet.
  • Higher ground level at the start of a level.
  • New above the ground dynamic.
  • New mole upgrade.
  • New NPC prospector Anthony.
  • Improved Auctions.
  • Campaign mode ending.
  • Steam Leaderboards for SP Levels.
  • Screen resolutions issues.
  • Trading cards.
  • Achievements.
  • Multiplayer.
  • Storyline.
  • More AI-interaction.
  • Infinite mode.
  • Custom single player games.