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Early Access Update #7 – A Fix in the mix

SORRY! That’s what we are going with today. Last week, just before we headed out to gamescom, we pushed out a minor update that caused major issues to a few players. And we weren’t around to clean up the mess!

We will skip our usual “In the Pipeline” announcement this week in order to bring you this update as fast as possible. The update is dedicated to fixing most of the issues that were created with the last one. While we can’t guarantee that the fixes will work on every system known to man, we do know that a lot of the issues have been resolved. We’ll list the resolutions below.

Thanks for your patience and understanding!

On top of the game breaking fixes we were working on our next batch of new features, so we chose to include what we had today as well. There is now a Super Silo! Yes. Seriously. You can combine 2 Silos that are fully upgraded to create this beast!

The mole has new upgrades and we’ve introduced Wagon herd size (maximum amount of Wagons that you can run). More than enough to keep you busy for a while.

NOTE:
We haven’t had time yet to address the new wagon AI. We could do that, but it would push these fixes back without a guarantee of better AI. So we will keep working on that and improve on it when we can.

Here are the specifics for Update #7:

Crashes

  • Fixed a crash when starting a campaign without a character selected. Selecting a character is now mandatory.
  • Fixed a crash with Shaders on most systems. IF this still happens you can also choose to turn the Shader OFF in the Settings menu.
  • Fixed a crash when going to the Report screen in the Bank in town.
  • Fixed a crash when going to the bidding screen (not seen very often).

New

  • Super Silos – Combine 2 Silos that have been fully upgraded. This enhances the oil storage capacity. The two silos need to be adjacent to each other.
  • Super Silo upgrade added to the Factory.
  • Mole gas upgrade – the mole will scan for gas near his first tile.
  • Mole speed upgrade – faster moles!
  • Mole Tile amount upgrade – more tiles opened up by the mole. To the amount of 6/9/12
  • Wagon Herd upgrade – max wagon amount can be increased. To the amount of 15/25/40.

UI

  • Header ‘Upgrades’ removed from Factory, Workshop and Stable.
  • When an upgrade hub has more than 4 upgrade the UI scales to show more.
  • Show the amount of diamonds for the entire campaign.
  • Added Tutorial texts for the new upgrades.
  • Report – Gas influence on the price fluctuation is now accounted for in the Graphs.

Audio

  • Pitch variation in Rig sounds when bringing oil up.