Hi all,
We’ve got a substantial update for you! So hang on to your hats and read on.
Stocks, our new game system, is in place. You will now get the chance to buy Stocks in town and become the next mayor! Every level will be followed by a tense bidding war for a few % of the Stocks. To win the game you need 51% of all the Stocks. This means you will need to make more choices after every level: Upgrades or Stocks or Both?! Note: it’s all coder art right now, our Artist is working on a visual upgrade.
On top of that there is also a brand new World Map! Besides adding a riverboat instead of a pirate ship. The Desert now serves as Area 2. We made Area 1 a bit smaller, speeding up the early game into Rock by a couple of levels. There’s also an island in the middle, but you’ll need to find what that is for yourselves…
Lots of other smaller changes in this build, as listed below, but be assured that this is one of the biggest updates that we have done in a while. We hope you enjoy is and we await your feedback in the forums. Because of the Campaign changes a Save Game Reset was inevitable!
Just to finish up: on Thursday (5 pm CET) we play Turmoil, LIVE on Twitch at http://www.twitch.tv/gamiousdev So if you want to meet us, or ask some questions, make sure to visit or Follow the channel for future broadcasts.
Here are the specifics for Update #15:
New
- Stocks – a bidding war to become the mayor of our Town. This starts half way in Area 2.
- World Map – completely revised. Area 1 is smaller, Area 2 is now the desert, Plains is Area 3. We’ve also added a mysterious island.
- Bank loans – Loans in Town can now be adjusted up and down before taking them.
- Herd Size – Upgrades are available from the start.
- Spillage – Fines now increase every Area: Area 1 = x1, Area 2 = x2, Area 3 = x4, Area 4 = x8.
- Barney – Offers will increase Area: Area 1 = x1, Area 2 = x2, Area 3 = x4, Area 4 = x8.
- End game report – Profits are now auto-highlighted in the Graphs tab.
UI
- New texts and windows for the end game and Stocks.
- Pipe preview is now a dotted line while under your cursor as well.
- Various text fixes
Bugs
- Fixed various small issues with the new UI. Thanks for the reports! We’re not done yet, Stocks took up a lot of time.
- Fixed various bugs and crashes.
- Fixed an issue where the HUD worked incorrectly after skipping the tutorial.
- Fixed audio issues – pumping SFX not stopping with a closed Rig and a weird guitar sound that popped up when the Spillage alarm happened.
- Fixed NPC’s bidding on land after the game was over.
- Fixed Jill taking off when you cancel going to the next level.