Hi all,
Welcome to our newest post of our ‘In the Pipeline’ series.
In the Pipeline will contain all the items that are literally and figuratively in the pipeline. This will (but does not have to) include crashes to fix, bugs to splat, player suggestions to incorporate and improvements to make that we feel are necessary for the next update.
The main focus for this week is Wagon AI. Where we were previously tweaking the AI and also committing time to a lot of other features. This week our main focus to improve upon the current AI. Thanks for your help in determining where issues crop up specifically. It helps us narrow down the problems. And thanks for suggestions as how to fix it. Your suggestions help, but sometimes we can’t implement it immediately (or at all). To quote Facebook: It’s complicated. But we appreciate the help!
Other stuff that we want to work on, but are dependent on getting the AI up to par, are making the NPC upgrades part of the game. We feel that, like you have voiced in the forums, giving the NPC’s more of an impact on the game will give the story behind Turmoil some more color and make your campaign more fun. Who are your opponents and what are they up to? This starts with showing players what the NPC’s are doing. Who knows where it will end?
Without further ado, but not before telling you we are aiming to have the update live on Friday, here it is:
- Wagon AI
- Crashes and bugs
- NPC upgrades
- Campaign mode ending.
- Steam Leaderboards for SP Levels.
- Screen resolutions issues.
- Trading cards.
- Achievements.
- Multiplayer.
- Storyline.
- Infinite mode.
- Custom single player games.