Developer postOriginal post (opens in a new tab)

Early Access Update #11 - Proper Expenditure

Hi guys,

We had a couple of issues with the audio and the save system that needed addressing, but most of that’s been fixed and we’ve added a lot of new stuff. Most importantly the UI is slowly changing into the new look and feel. This is now visible in-game.

We’ve also spent time on other UI improvements across the board, properly spending time on things that will improve your experience with the game. Tool tips have been improved, dotted lines will tell you where your new pipes are heading, the expenditure pie chart now has some colour in it and buttons are greyed out of they are not functional. All in all some really good stuff and there’s more!

Here are the specifics for Update #11:

New

  • Cursor – It’s now a hardware cursor with 60 fps (moar FPS’s!).
  • Pipes – dotted lines mark your pipe builds until they are finished.
  • Pipes – pipes that would otherwise cross other pipes are marked red.
  • Wagon AI – small improvements.
  • End game results - added colours to the Pie charts of Spendings in the end game reporting.
  • UI – new in-game HUD style. This will be followed through in the entire game in the future. Although the yellow colour will probably change as well.
  • Audio – One of the music tracks has been updated.
  • Audio – Tracks are now randomly played in a level. So tracks are no longer stuck to one area of the game. This did cause the ‘final month’ tune to not be played however. We’ll fix this in the next update.
  • Tooltips – Added the hotkeys to the mouse over tool tips. Use ‘m people!
  • Buttons – Factory buttons are greyed out when not functional.

Bugs

  • Fixed the game not saving properly.
  • Fixed the game crashing on the Settings button in-game.
  • Fixed an animation glitch with Raynor the Trainer.