Developer postOriginal post (opens in a new tab)

In the Pipeline 09-10-2015

Hi all,

Welcome to our newest post of our ‘In the Pipeline’ series.

In the Pipeline will contain all the items that are literally and figuratively in the pipeline. This will (but does not have to) include crashes to fix, bugs to splat, player suggestions to incorporate and improvements to make that we feel are necessary for the next update.

We’re taking a bit longer to address some visual/technical stuff that we wanted to work on for a while, but didn’t get around to: resolution and UI.

The UI has gotten a new style and slowly but surely you’ve been able to see that in game. What we aim to do now is tackle the rest of the game. This is not a glorious task. It takes a bit of grind to get all the windows exactly how they need to be. While we’re working on that we needed to tackle resolutions as well. The game was originaly in 16:10, go figure, and now we’re switching to 16:9. This also requires a bit of a grind to rework and prepare.

The good news: after this is done, we’ll work on a new gameplay feature that will enrich the entire campaign experience! We won’t spoil it yet. Just keep on watching this space.

The bad news: we’ve taken Multiplayer off the Still Dowsing list for now. It’s something we love to do, but with the small team we have, is just not feasible right now. Hopefully we’ll get to do it in the future or for Turmoil 2.

Without further ado, but not before telling you we are aiming to have the update live next Friday, here it is:

In the Pipeline:

  • Crashes and bugs.
  • New UI style throughout the game.
  • New resolution.
  • Wagon AI improvements.

On the Horizon:

  • Campaign enrichment. ;)
  • Steam Leaderboards for SP Levels.
  • Trading cards.
  • Achievements.

Still Dowsing:

  • Storyline.
  • Infinite mode.
  • Custom single player games.