Dear players, long time no see!
Since the Steam Next Fest, Bread-kun has been hard at work making the game every single day ヾ(◍°∇°◍)ノ゙
We're almost there! Hoping to officially meet you all in September!
In the meantime, we’ve pushed a new demo update!
Compared to the previous version, the game has changed a lot.
Bread-kun is very sorry to inform you that your old demo save data will be reset (sobs).
But don’t worry—we’ve added a brand new onboarding flow, helpful guidance, and a bunch of rewards!
You’ll also be able to unlock meta-progression faster now!
We hope you’ll give the new content a try and share your thoughts with us :D
✨ Major Updates:
New Player Guidance
Thanks to your feedback, we’ve revamped the early tutorial to help players ease into the game.
Now, from the very beginning, you can choose between:
Questionnaire Mode — for MBTI enthusiasts
Roguelike Mode — our core gameplay loop
Questionnaire Mode now allows you to end early after 5 minutes and get your results.
Roguelike Mode includes tutorial prompts in the first run to help new players understand how the 4 MBTI letters relate to the 4 elementals and how they combine into different personality types.
Reward System
When you win a game, you can now unlock new rewards based on certain conditions.
For example, winning your first game as ENFJ will unlock a powerful ENFJ-related trait!
Only part of the reward pool is available in this demo—the full set will come in the final release.
Persona Masks
With this update, personality masks are now tied to the reward system as well.
This demo features 7 starter masks, each hiding a little easter egg.
Let’s see if you MBTI fans and roguelike pros can uncover them!
New Animations
All upgraded elemental forms now have full animation frames!
We’ve also updated many of the skill effects—hope you enjoy the visual glow-up!
New Control Modes
Some players found the previous control scheme a bit clunky, so we’ve added a new one! (Bread-kun is really trying to satisfy everyone’s preferences...)
Now you can choose between two firing modes:
Toggle Fire Mode: Elementals fire automatically. Press the fire button to switch between shooting and stopping.
Hold-to-Fire Mode: Hold down the fire button to attack, release to stop.
Balance Changes
There were just too many changes to list everything… but here’s a sneak peek:
INTP got buffed! (By popular demand!) Several upgrades have been improved or reworked
INTJ and INFJ got minor nerfs (But don’t worry—these Ni powerhouses are still strong!)
Skill upgrades across all personality types have been tweaked
Elemental evolution branches have also been rebalanced
Localization
Our game now supports:
Simplified Chinese
Traditional Chinese
English
German
Japanese
Korean
Since our team is not made up of native speakers for all these languages, we know the translations won’t be perfect. We appreciate your understanding and would love for you to join our community and help us polish them!
(Yes, codex is coming... It’s in the works...)
