Hello,
This is SavePoint.

We've had an especially busy month.
As we are conducting an offline playtest with 20 real users, we've been racing to finish everything we’ve built so far. Though we've worked hard, packaging everything up is revealing some unexpected issues.

Still, our game has made great progress.
Skills for tier 5 and 6 developers have been added (though still a bit rough), and effects for the furniture that helps developers are now implemented. It's a great stage for testing. Once we touch up the recipe window for automated combinations and tweak the level design to make the game more fun, we’ll be ready.

We’re aiming for a busy game.
We hope players can feel the hectic pace of game development, and experience its metaphors through our game.
Thank you.
