Hi! Glad to see you! Today we're shaking things up a little. After some feedback and discussions we have decided to try out a rather big change to the pacing of the game.
By reducing the speed and cooldown of almost all spells (most notably the offensive category) we hope to speed things up and welcome more bating and tactics.
Apart from this there is a giant sack of smashed bugs coming along with it. So check it out and let us know what you think!
Updated Spell Cooldowns
Offensive
- Fireball (8/7/6)
- Frostbolt (8/7/6) + (2.0/2.5/3.0) duration
- Magic Missile (10/9/8)
- Crescent (10/9/8)
- Homing (10/9/8)
- Chakram (14/13/12)
- Bouncer (14/13/12)
- Shock (14/13/12)
Defensive
- Counter Pulse (16/14/12)
- Energy Shield (14/13/12)
- Phase Shift (10/9/8) + (1.0/1.5/2.0) duration
- Rock Pillar (10/9/8)
- Time Anchor (18/17/16)
Area
- Meteor (16/15/14)
- Lightning (14/13/12)
- Acid Pool (14/13/12) + (6/6/6) duration
Utility
- Speed Boost (14/13/12)
- Windwalk (14/13/12) + (3/4/5) duration
- Chainhook (12/11/10)
- Gravity (16/15/14)
- Fetch (12/11/10)
- Lockdown (12/11/10)
Travel
- Blink (14/13/12)
- Charge (14/13/12)
- Swap (14/13/12)
- Dimension Gate (12/11/10)
Melee
- Immolate (6/5/4) (removed self damage)
- Punch (2.0/1.5/1.0)
Bug fixes
- Linux users should now have the correct version
- Fixed Spectator taking up slots on server
- Fixed sync on environment and arena in mid-game rejoin
- Added new key to console prompt (the one left of "1" key)
- Fixed crash if spectator tried to use spells
- Fixed a bug in brace decals stretching wrong
- Made the Chat start from the bottom
- Shock no longer collides with gravity ball
- Improved projectile rotation sync
- Fixed an offset in XP bar in match summary
- Charge no longer upsets following camera
- The shop is no longer "click through" when you buy spells
- Duration rings (on ex Windwalk) now show duration correctly
- Swapball and Chainhook now go through colliding spells
- Fixed an issue where spellcast-decal would show incorrectly
Misc
- Added button to show/hide left scoreboard during match
- Increased shrink rate on levels: Clearing and Codex
- Added "Invite" button to Lobby
- Solid objects now block Fireballs splash damage
- Improved bot behavior in preparation for proper implementation (still needs to be added with console command "SpawnBot 0-7"
Check these places to keep yourself up-to-date with everything Spellsworn:
Homepage, Facebook, Twitter and the Discord channel.
Hope to meet up with you in the arena!
(on the hot side of a fireball)
/Anders (@CannonFood)
-Frogsong Studios