Developer postOriginal post (opens in a new tab)

Early access Sprint #01 Starts!

Hello!
Firstly I would like to thank those of you who bought, played, enjoyed and gave feedback this first week :)

Now that the Early Access-Launch is done, and the most critical bugs squashed, we are going back to working in two-week sprints. We will make updates at the start of each sprint, telling you what we are working on, and at the end of the sprint we'll announce what we actually accomplished.

We will also announce a poll each sprint, asking YOU what you would like us to focus on in the next sprint.

Sprint ends Friday November 20th.

Here is a quick rundown on what we are planning:

  • Add a "timer-effect" for timed spells like Fetch and Wind walk
  • Fix bugs in Matchmaking
    • if no matchmaking servers are found, it doesn't travel and is forever locked
    • if the last player that joined disconnects, the whole lobby gets locked
    • Add lobby counter
    • Add "players currently online" counter

  • Migrate servers to another service.
  • Reliable stats for match making
  • Remove debug buttons for "O" (hid HUD) and "P" (FPS mode)
  • Tweak level art for arenas
  • Finish assets for the third arena
  • Concept upcoming spells
  • Art for Loading/Searching
  • Upgrade some spell-effects on Immolate, Swap ball, Dimension gate. among others.

These are the goals we have set up on our first sprint and the update will be released:
November 20th at 13:00 (01:00 pm) UTC+01:00

Thanks for looking in and keep your spells charged!
/Anders
-Frogsong Studios