With this patch comes some pretty huge gameplay changes..
Here's a small patch note list thingy;
- Increased melt rate of lava (from around 4 minutes to fully melted to around 2 minutes)
- Fixed desync issues with projectile spells (Notably chakram and bouncer)
- Testing “click to interact, hover to display” system in shop
- Fetch
- Decreased range from 1500/1800/2200 to 1000/1300/1600
- Increased cd from 15/13/11 to 15/14/13
- Decreased fetch area from 500- to 250-
- Counter Pulse
- Changed cooldown of Counter Pulse from 10/9/8 to 18/16/14
- Charge
- Charge speed changed from 2000- to 1400/1500/1600
- NEW SPELL: Acid Pool
- Throw a flask containing acid. Hurts in an area where it lands. Damages for 6/7/8 per second
- Radius is 300-
- Duration is 6/8/10 seconds
- Range is 1000/1250/1500
- Cooldown is 20/18/16
- Chain hook
- Increased pull force from 4000- to 4500/4800/5100
- Changed damage from 2/3/4 to 0/1/2
- Increased cooldown from 11/10/9 to 16/14/12
- Lockdown
- Buffed damage negation from 50% / 60% / 70% to 60%/70%/80%
- Removed damage reflection
- Added right click functionality for the shop
- Fixed gravity collision bugging out with new projectile system
- Fixed bouncer bouncing indefinitely
- Fixed Chakram bouncing indefinitely
- Fixed movement slideyness
- Added console commands when you’re the host;
- SetMaxHealth 100
- SetMaxWalkSpeed 350
- SetMaxWalkAcceleration 2048
- SetKnockbackModifier 1
- doubled damage for EVERYTHING
- Fixed some major crash bugs
Let us know what you think, and remember that we listen to all feedback. Every bit of it. Even the sad bits.
As always you're welcome to join us on our subreddit to discuss changes and upcoming features if you wish!
This is sort of a small patch (hence the reason there's no match statistics yet, we're working on that still and haven't finished it quite yet). Stay tuned for more balancing and a new spell next week! (hopefully)
- Matt