Welcome back friend!
It feels good to be back on track with more regular updates once again. We have made some cool additions in this patch, like shop music for the Cauldron and item drop notifications. To top it all off we have a new big ol' bucket of dead bugs.
One the most visible addition to 0.7.11 is the updated character models. I am quite proud of them so I hope you like them as much as I do!
Bug fixes
- Spell tool-tips have been fixed and added back in to the game.
- Fixed a bug that sometimes made clients see some of the hosts UI.
- Closing the options UI in game should now properly hide all sub-windows.
- Repaired projectile explosions not working when exploding inside of objects.
- Blink particle effect end spawn location repaired.
- Windwalk no longer makes you invulnerable to direct hits.
- Fetch can no longer move knockback immune targets (Phase Shift)
- The game scoreboards should now be displayed in the same order when having the same score for all clients and host.
- Crash fix for Windwalk, Speedboost and Fetch.
- Lockdown doesn't get moved by Gravity ball anymore.
- The 5 kill sigil now gets awarded once instead of twice.
- Fixed an animation bug that would sometimes make characters assume the T-pose
Other Features
- Added new music to the Cauldron's Shop rounds.
- Added a visual notification on item drops in match summary.
- Updated project to Unreal engine to 4.13.
- New look to all character skins.
- Voice(VoiP) volume slider added.
- Added an effect to represent the duration of Speedboost (growing circle like windwalk & fetch)
- Item drop notification in match summary screen.
- Added descriptions on reward sigils to display what the player did to achieve them.
- Spectators can now join in the lobby as a player.
Check these places to keep yourself up-to-date with everything Spellsworn
Homepage, Facebook, Twitter and the Discord channel.
Hope to see you in the arena!
(Basking in the glory of Jules new beard)
/Anders (@CannonFood)
-Frogsong Studios